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Drones are one of the three weapons systems of EVE, the other two being turrets and launchers. They are robotic spacecraft with various functions. Combat drones serve as the primary weapons system of many Gallente ships but are utilized by all races by some extent. Drones also serve a utility role, preforming various tasks such as mining or electronic warfare. While their damage formula is identical to turrets, drones are a unique mechanic of EVE.
Drones are the EVE version of pets. Some ships use them as a primary weapon and those ships will usually get fewer high slots or hard points. There are several types of drones: Combat, Mining, Electronic Warfare and Logistics.
Gallente are the primary drone users with the Dominix and Ishtar, however Amarr also happen to have some excellent drone ships, such as the Pilgrim and Curse. All four of the newbie ships have drone bays, however the Gallente one has the largest bay emphasizing their drone usage. Drones were rebalanced some time ago (nerfed drastically) by giving ships two drone stats: Drone Bandwidth and a Drone Bay Capacity. The Drone Bay is a special cargo hold that fits your currently available drones (load it in station). The bandwidth determines how many drones you can actually control at a time. For both of these stats Small Drones use 5, Medium use 10, Large use 25.
Aside from motherships and carriers, you can have at most 5 drones deployed at a time. The actual limit is determined by your Drones skill level and the drone bandwidth of your ship.
Creating Drone Groups
In the overview you will have the ability to right click on a drone and select Move | New Group. You can then create a folders and move drones into via the right click menu.
How you choose to do this is really personal preference. While ratting I'll generally have a group of light drones to take out frigates/destroyers as well a group of medium or heavy drones to take on cruisers and battleships. As a Gallente pilot, especially in a Dominix, Eos, or Ishtar, creating groups is an invaluable tool to organize all your drones since you will be able to store so many. There are a lot of options here as you could create mixed groups of certain drones while fighting a specific type of enemy and really increase their effectiveness. Being able to recall and launch different groups of drones can make most NPC spawns extremely easy.
You'll need the Scout Drone Operation increases drone control range 5km per level over the base 20km.
There are several other support skills that you can train to make your drones tougher, faster and stronger, but don't worry about those right away.
ECM Dones further extend the range of your drones by a further 3km per level.
Regardless of what kind of drone you are using, drone range is going to be a factor at some point. With absolutely no skills, you will only be allowed to command your drone to fight, mine, or otherwise chase out to 20km. You can always command a drone to return to ship, provided it hasn't taken too much structure damage. Skills that increase your “command range” are Electronic Warfare Drone Interfacing. The book names are a misnomer - all drones benefit from these two skills. There are also Drone Link Augmentors that you can fit to further increase your “command range”.
Combat Drone
There are four types of each size combat drone. The faster the drone the smaller the damage it deals in general, but this isn't always true. There are also differences in the type of damage the drone will do. You'll find some are more fit against certain NPC's than others and some are more suited for certain pvp situations. Some of this is personal preference, but in general you want your fast drones taking on fast, little targets and your slow drones dealing out more damage to slow, larger ships. If you can find out what type of damage your targets are going to be weak towards, you can use the drones that specifically deal that type of damage, like PvE situations.
When you get in larger ships that have much larger drone bays, you can start carrying around sets of drones to use in any situation that may come up.
Your light combat drone choices are between:
For medium drones, the choices are:
Personally I use either hobgoblins or warriors if I need to use light combat drones, and hammerheads or valkyries for medium drones.
Using Combat Drones
You should see a drones section in your overview under the usual overview window. The easiest way to control your drones is by right clicking on them in the overview. Right click on Drones in Bay and select Launch Drones. Your little buddy should pop out and start orbiting your ship.
Since you probably don't have anything to shoot at the moment, right click on the Drones in Space and select Return to Drone Bay. You need to always have your drone return to your drone bay before you warp off somewhere or else you'll leave your little friend behind.
Also, take note that if your drone is damaged, it might not obey the command to return to the drone bay. If this happens get within 2500m of the drone, right click on it or Drones in Space and select Scoop to Drone Bay.
Let’s assume you found something that needs killing. Launch your drone and close in on your target. Your drone will have a max range of 20KM when you start, the Scout Drone Operation skill can increase this. When your target is within that range it will automatically start attacking whatever you are firing at or it will attack whatever is firing at it if you have not started shooting yet.
Sometimes you might want to direct your drone to attack another target. To do so, highlight which target you want it to go after and then right click Drones in Space and select Engage Target. However, drones that take too long to get to a target will stop their approach and select another target. This can be remedied by repeating your orders to the drones while they're in approach.
There are a bunch of scenarios you can encounter when trying to command a drone; here are the outcomes (tested with combat drones, lolcpp might have it so sentry/mining/EW drones behave differently). For the sake of example, you are piloting a ship with a 50km drone range and a 70km lock range.
Ship Name | Faction | Type | Donre Bay(m³) | Bandwidth(MBit) | Bonuses |
---|---|---|---|---|---|
Arbitrator | Amarr | Cruiser | 150 | 50 | 10% HP+Damage per level |
Basilisk | Caldari | Logistics | 25 | 25 | 20% Shield Bot Amount per level |
Curse | Amarr | Recon | 150 | 50 | 10% HP+Damage per level |
Dominix | Gallente | Battleship | 375 | 125 | 10% HP+Damage per level |
Eos | Gallente | Command Ship | 150 | 75 | 15 Drone Bay per level |
Guardian | Amarr | Logistics | 25 | 25 | 20% Armor Bot Amount per level |
Helios | Gallente | Covert Ops | 5 | 5 | 10% Scout Drone Thermal Damage per level |
Imicus | Gallente | Frigate | 15 | 15 | 5% Drone Range per level |
Ishkur | Gallente | Assault Frigate | 25 | 25 | 5 Drone Bay per level |
Ishtar | Gallente | Heavy Assault Cruisers | 125 | 125 | 5km Range, 10% HP+Damage, 50 Drone Bay per level |
Myrmidon | Gallente | Battlecruiser | 10% HP+Damage per level | ||
Oneiros | Gallente | Logistics | 20% Armor Bot Amount per level | ||
Pilgrim | Amarr | Recon | 150 | 50 | 10% HP+Damage per level |
Scimitar | Minmatar | Logistics | 45 | 45 | 20% Shield Bot Amount per level |
Vexor | Gallente | Cruiser | 100 | 75 | 10% HP+Damage per level |
If you are Gallente you'll want to start thinking about advancing your drones skills right after getting into cruisers. You'll want at least:
Drones 5 takes awhile to train and you may want to train fitting skills before reaching it. You will need to train it before getting into battle cruisers or battleships and I would recommend it for cruiser pilots.
Once you get Drones 5 completed you'll want to get the following skills if you are Gallente:
After reaching this you'll be able to control 5 pretty mean medium drones or 2 heavy drones in a Thorax cruiser.
Other races besides Gallente may choose to approach this a little differently as drones are more of a supplement and training time can be better spent elsewhere (you'll need to fly battlecruisers or battleships to have decent drone bays). However, if you chose to utilize drones, you must get Drones V ASAP. That is because of the Drone Interfacing skill, which has Drones V as a prereq and raises drone damage by 20% per level. Here's some handy math:
4 drones (Drones IV) x 100% damage = 400%; 5 drones (Drones V) x 160% damage (DI III) = 800%
Drones V and DI III take about a week to train combined from Drones IV, which means you can double your drone DPS in 7 days. Once you get past the really vital fitting and weapon skills that you train just to get out of the newbie frigates, this is the most bang for the buck skill combination in the game.
Scout Drone Operation increases drone range by 5 km/level, so training that to IV (1.5 days or so) effectively doubles it. In addition, the Electronics Warfare Drone Interfacing skill also raises drone range by 3 km/level. It has Drones V and Electronics Warfare IV as a prerequisite, but if you've been going on fleet actions as a newbie tackler you should already have EW IV anyway. If you do, another 12 hours of training to get the skill to III gives you another 9 km.
After this I would say train the skills as you see fit for your play style. A Dominix using the above skills can easy kill most NPC battleships with drones alone. There are specialization skills that can be trained to use Tech 2 drones, but you should know what the hell you are doing before approaching those.
Heavy Drones Heavy Drone Operation, and its prerequisite Drone V, are needed for using heavy drones. Heavy drones are the weapon of choice for Gallente Ishtar and Dominix pilots.
Ogres and Wasps are the best bet for heavy ships like the dominix. You should use Berserkers on T1 and T2 cruisers. Use light or medium drones on frigates and destroyers.
Fighters/Fighter Bombers
See Fighters and Fighter Bombers.
Certain drones are useless against certain classes of ships. This is a rough guide as to which ones work. Note that if you can web or slow down the ships, then Warriors become unnecessary for pursuit.
Ship Type | Drone Type | Damage Weakness | Required Pursuit Speed (m/s) | Reason |
---|---|---|---|---|
Basic Frigates | Any Lights | Standard | ~3000 | Pursuit/Tracking |
Interceptors | Warriors (Lights) | Any | ~4500 | Pursuit/Tracking |
Assault Frigates | Any Lights | Racial | ~2500 | Tracking |
Interdictors | Any Light/Medium | Racial | ~3000 | Pursuit |
Cruisers | Any Heavy | Standard | ~1500 | Tracking |
HACs | Any Heavy | Racial | ~2000 | Tracking |
Battlecruisers | Any Heavy | Standard | ~1200 | Tracking |
Battleships | Any Heavy | Standard | ~1000 | DPS |
Capital Ships | Any Heavy | Standard | ~70 | DPS |