Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Recon Ships Skill Bonuses (Per Skill Level):
40% bonus to Energy Nosferatu and Energy Neutralizer optimal range
20% bonus to Energy Nosferatu and Energy Neutralizer falloff range
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Amarr Cruiser Skill Bonuses (Per Skill Level):
7.5% bonus to Weapon Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Role Bonus:
Cannot be detected by directional scanners
[Curse, Nano Curse] Nanofiber Internal Structure II Nanofiber Internal Structure II Power Diagnostic System II Power Diagnostic System II Large Shield Extender II Large Shield Extender II 10MN Microwarpdrive II Warp Disruptor II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II Heavy Missile Launcher II, Mjolnir Heavy Missile Heavy Missile Launcher II, Mjolnir Heavy Missile Medium EM Shield Reinforcer I Medium Core Defense Field Extender I
This fit is good for Nano gangs. With all Level 5 skills, max. speed of 1703m/s, 37km NOS/Neut range. Burn out of range and neut the hell out of everything.
[Curse, Cap Stable T2 Shield Curse] Damage Control II Power Diagnostic System II Ballistic Control System II Co-Processor II Experimental 10MN Microwarpdrive I Medium Capacitor Booster II, Cap Booster 800 Large Shield Extender II Large Shield Extender II Multispectrum Shield Hardener II Tracking Disruptor II, Tracking Speed Disruption Script Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Core Defense Field Extender I Medium Ancillary Current Router I Valkyrie II x5 Warrior II x10 Hornet EC-300 x5
Cap stable when perma-running everything and deadly at 37k. Don't forget drones… Adjust missle's based on assumed resist hole of target.