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eve:ships:cruisers:curse

Curse

Overview


Required skills

  • Recon Ships I
    • Electronics Upgrades V
      • CPU Management II
      • Power Grid Management II
    • Cloaking IV
      • CPU Management IV
    • Spaceship Command V
    • Signature Analysis V
      • CPU Management I
  • Amarr Cruiser V
    • Amarr Destroyer III
    • Spaceship Command II
      • Amarr Frigate III
        • Spaceship Command I

Ship Description

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Traits

Recon Ships Skill Bonuses (Per Skill Level):
40% bonus to Energy Nosferatu and Energy Neutralizer optimal range
20% bonus to Energy Nosferatu and Energy Neutralizer falloff range
20% bonus to Energy Nosferatu and Energy Neutralizer drain amount

Amarr Cruiser Skill Bonuses (Per Skill Level):
7.5% bonus to Weapon Disruptor effectiveness
10% bonus to Drone hitpoints and damage

Role Bonus:
Cannot be detected by directional scanners

Fittings


PVP

T2 Nano Curse

[Curse, Nano Curse]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Power Diagnostic System II
Power Diagnostic System II

Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II
Warp Disruptor II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II

Medium Nosferatu II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile

Medium EM Shield Reinforcer I
Medium Core Defense Field Extender I

This fit is good for Nano gangs. With all Level 5 skills, max. speed of 1703m/s, 37km NOS/Neut range. Burn out of range and neut the hell out of everything.

Cap Stable T2 Shield Curse

[Curse, Cap Stable T2 Shield Curse]

Damage Control II
Power Diagnostic System II
Ballistic Control System II
Co-Processor II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Cap Booster 800
Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II
Tracking Disruptor II, Tracking Speed Disruption Script

Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Ancillary Current Router I

Valkyrie II x5
Warrior II x10
Hornet EC-300 x5

Cap stable when perma-running everything and deadly at 37k. Don't forget drones… Adjust missle's based on assumed resist hole of target.

eve/ships/cruisers/curse.txt · Last modified: 2020/06/04 22:13 (external edit)