Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Role bonuses:
Amarr Cruiser bonuses (per skill level):
Recon Ships bonuses (per skill level):
Recon V Bait
[Pilgrim, Recon V Bait] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Experimental 10MN Microwarpdrive I Warp Disruptor II Warp Scrambler II Stasis Webifier II Stasis Webifier II Covert Cynosural Field Generator I Covert Ops Cloaking Device II Salvager I Medium 'Solace' Remote Bulwark Reconstruction /OFFLINE Medium Trimark Armor Pump I Medium Trimark Armor Pump I Warrior II x5 Hobgoblin II x5 Hammerhead II x5 Vespa EC-600 x5
This fit only works with Recon V trained.
Do not ever jump through a blops with this.
Do what you want with drones and your extra high slot(s).
I suppose you can substitute a normal cyno if you don't have Cyno V.
U-Boat
[Pilgrim, U-Boat] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800 Tracking Disruptor II, Tracking Speed Disruption Script Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hornet II x5
Get in close (under 10km) and own Ratters. Always remember to shoot drones first, they will hurt you pretty bad. Remember to turn the medium neut off after a couple of cycles, its not needed and wastes cap, after a minute or so turn off 1 of the smalls. Faction EANMS are pretty cheap (40mill for Imperial Navy), spring for them if you can afford it.
Black Ops Drop Pilgrim
[Pilgrim, HOT DROP] Damage Control II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II Experimental 10MN Microwarpdrive I Warp Disruptor II X5 Prototype Engine Enervator Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Covert Ops Cloaking Device II Medium Energy Collision Accelerator I Medium Energy Collision Accelerator I Hammerhead II x5 Warrior II x5 Hornet EC-300 x5 Light Armor Maintenance Bot I x5 Light Shield Maintenance Bot I x5
25km optimal with Scorch, 334 DPS. 8.3 with Conflag, 385 DPS. This is a CPU tight fit with Recon IV, at Recon V go nuts, remove the Nanos and add more Heat Sinks/Tracking Enhancers and T2 the Mids. Use Tracking Speed Scripts.