To kill NPC pirates (rats) found in asteroid belts, anomalies and Complexes in order to make a profit from their bounties, salvage and loot. Once a rat is killed, its bounty gets deposited in your wallet with 20 minute intervals. It will also drop a wreck, which is filled with modules, ammo and other things (loot). Wrecks can be salvaged, which gets you salvage items in your cargohold. Those can be used to make rigs. Loot can be either sold on the market or reprocessed into minerals.
It is one of the most common and effective means of income in EVE Online. Ratting is often considered a better money making alternative than Mining because the skills used in Ratting are also useful for PvP. If you're a newbie and you're having trouble killing BS rats in our home systems, you can gang up with other newbies and rat together, or you can do lower-level anomalies instead.
Ratting should not be confused with Mission Running which involve interactions with NPC Agents to generate a random encounter.
Ratting in a system with more people than your local can display without scrolling is a good way to die
The lower the security status of a system is, the more lucrative killing the rats becomes. In highsec it will not be worth the effort, but once you get to 0.0 security you will start seeing NPC battleships with bounties varying between 500k and 1.8m. Higher bounties exist but they are fairly rare, and are usually given different names to indicate that they are the faction's elite.
Faction spawns (i.e. Shadow Serpentis as opposed to regular Serpentis) have higher bounties (around 6+ mil per battleship) and drop lucrative faction loot and ammo. These loots are of a higher meta level than t2 mods, perform whatever task more effectively, and have less fitting requirements than their t2 counterparts.
Officer Spawns, are the holy grail of ratting. They are high ranking officials of the faction (Estamel, Tuvan, etc.), have even higher bounties (30ish per BS) and drop officer loot. Officers have their own modules, named after them, which are even better than faction modules, and can easily be sold for upwards of a few billion, depending on the module. However, these rats are HARD TO KILL in a BC or below and do lots of damage. While you may be tempted to try to solo one, try doing them with a small gang.
Hauler Spawns are as the name suggests, hauler rats who drop a lot of minerals. They can drop as much as 1 million units of any mineral and require a hauler nearby.
The Equinox Sovernity update changed how/where anomalies spawn. Please check the Equinox Sov Guide for all the changes and what anoms can spawn in which of our systems.
The lower the security of a system, the more bounty and loot you get.
1.0 - .9: There are no rats in 1.0 or 0.9 systems.
.8 - .5: These systems contain rats worth between 3k and 15k ISK.
.4 - .3: These systems will include frigates worth 5k to 10k, and cruisers worth 35k to 100k.
.2 - 0.0: Everything from 5k frigates to 1.8 million ISK battleships will occur in 0.0 space. Here you will find most of the faction spawns that appear. Rats in this space may warp scramble, jam, or web you. There are also Hauler spawns that drop cans that contain several million units of mineral.
Truesec: Truesec refers to the security value of a system below 0.0, ranging from -0.1 to -1.0. This will determine what kind of NPCs spawn in a system, and how good the loot they drop is. Lower truesec systems have more BS and faction spawns than higher security 0.0, and the spawns tend to drop better loot.
As discussed above, rat difficulty scales with the security of the system. In 0.0 space, you will need at least a cruiser to rat. Aim towards a Ishtar. Taking some time and training for a Ishtar will take a couple of weeks or so and will make your ratting days in TEST a lot easier. In the mean time, you can rat in a Vexor, Myrmidon or other ships listed in New Member Guide to Making Isk. More difficult ratting content calls for more expensive and advanced ships like the Tengu.
Ratting is fun and lucrative and certainly helps with negative sec status but you are in null sec and that means that trouble is around the corner. Be prepared to get the hell out of there. Seriously, stop ratting when there are hostiles in local or if you see them coming towards you via intel:
Note - Please watch local chat for corp mates that might need of assistance. It should be noted that some peeps tend to fit specifically for ratting and not for PVP. Should they be tackled, they could be in trouble. Assess the situation and get your ass and your friends' asses over to help. If you are the one calling for help make sure you provide your location, along with the numbers and types of ship tackling you. The faster you get this information out, the faster help will arrive. The quality of your intel might also affect the quality of support you receive. You definitely don't want a battleship coming to help if you are being tackled by frigs and cruisers. The battleship might just go down with you and certainly will not be at all happy. Relax and stay calm.
This is going to be geared towards low sec ratting since high sec ratting is simply lock and shoot but you can use these tactics in high sec too.
It is generally a good policy to have all ratters in a system fleet up. This helps you avoid getting ganked by a few means. The first is that you will have the fleet channel or Mumble to keep up constant communication. The second is that is allows the members of the fleet to warp to you, saving the precious moments of you communicating your location. It's very beneficial if others join the defense fleet even if not ratting. You are much safer in numbers.
The best way to beat AFK cloakers is to not let them disrupt your operations. In today's game we have blops hotdropping, which means one Rapier or Arazu- which used to not be such a big problem- can spawn 30 guys the second he tackles you, which would lead to not only the ratter's death but the entire defense fleet as well.
WEPRA corp, for example, has used ratters under attack twice that I've seen- probably more I haven't- as bait to draw out the entire defense fleet and slaughter 10 people for the price of one.
Make sure you have the Pyfa. It will let you try fits outside of eve and for free and comes with damage profiles for ratting factions. It comes greatly recommended.
There is also a page for NPC Damage Types.
On occasion you will see a group of 6-8 rats spawn. However, some of them won't actually aggro on you, even when you shoot at them. When this happens, and it's rare, it is a hauler spawn. 4 NPC Haulers and 4 support ships (mine were frigates)
Hauler spawns are highly prized as they can drop an insane amount of minerals. My Hauler spawn dropped 6.25m Trit and 4.25m Pyerite, but larger spawns can drop upwards of 50m of Tritanium. Others may have mostly Tritanium and some Nocx or Mexallon (these will make you a fuckton of isk). Keep in mind that if you do encounter a Hauler Spawn you will need to move an incredible amount of minerals to a station. A Badger Mark II with 3 named expanders, having 11,000m³ of space still took me over a dozen trips to retrieve the minerals. A good idea is to get a friend or a passerby to help haul for a cut, since many producers would be more than glad to help for a share of minerals. Hauler Spawns do not chain, and minerals dropped will vary.
When you discover a hauler spawn be sure to kill all of the haulers first and then the escorts. If you kill the escorts before the haulers are popped there is a chance the haulers will warp away to a different belt.
Faction spawns consist of one special ship and an escort of regular pirates. The special ship will have a slightly different name. i.e. instead of “Serpentis” it will be called “Shadow Serpentis”, or “Dread Guristas” instead of just “Guristas”. The special ship usually has a bounty thats about 15 times as high as would be appropriate for their class, has better weapons and overall stats,. They can drop special modules that can be as good or better as Tech 2 modules but have way lower skill requirements as well as blueprints for pirate ships that sell for 10-50m.
Pirate faction names:
Officer spawns consist of a named ship piloted by an officer of some faction and several (regular) ships in escort. The officer has a bounty that can be up to 50 times higher than normal. In addition, they also have a small chance of dropping incredibly powerful modules that can be sold for several billion isk (Draclira's cap recharger, Estamel's invulnerability field), a larger chance of fairly powerful modules (assorted smartbombs, damage mods) that are sold for several hundred million isk, and usually drop a number of faction modules which can also be quite expensive in their own right.
A single one of these spawns can catapult a lucky ratter into multi billionaire status. Should you happen to find one of these, consider yourself fortunate; they are the end game of belt ratting.
Beware, Officers do significant (around 1500 untanked DPS, or 500 DPS at 70% resists) damage. Make sure your tank is up to snuff, or bring a friend or two.
List of officers by faction in ascending order of value: |
---|
Blood Raiders |
Tairei Namazoth |
Raysere Giant |
Ahremen Arkah |
Draclira Merlonne |
Sansha's Nation |
Brokara Ryver |
Selynne Mardakar |
Vizan Ankonin |
Chelm Soran |
Serpentis |
Brynn Jerdola |
Tuvan Orth |
Setele Schellan |
Cormack Vaaja |
Guristas |
Kaikka Peunato |
Thon Eney |
Vepas Minimala |
Estamel Tharchon |
Angels |
Mizuro Cybon |
Hakim Stormare |
Gotan Kreiss |
Tobias Kruzhor |
The modules associated with each officer can be found by searching contracts for an exact item match on their first name: search for 'draclira' and you will be presented with a list of her modules.
This is false. Faction rats have been known to spawn in the same belt as a regular spawn, sometimes even when a player is already engaged with the spawn. This rule does however apply to officer and hauler spawns, which will not show up among regular rats.
There's a lot of crappy mythology about when officer spawns show up or don't. Nobody who isn't a developer knows for sure what the chances are, but they're very slim. Officer spawns have appeared in multiple systems of -.3 sec status with and without pirate sovereignty.
NPC Ships —-
See Ratting Rules