BS : Battleship
BC : Battlecruiser
BR : Blockade runner, a type of T2 industrial ship that is more agile than T1 industrials and can fit a covert ops cloak.
BPO : Blueprint (original). Can be used to manufacture an unlimited number of the item. Can also be research to improve manufacturing time or mineral costs, or be copied to create BPCs. BPOs for most T1 items are seeded on the market by CCP. No new BPOs for T2 items have been available for years. Only unused, unresearched BPOs can be sold through the market. Researched BPOs can be sold through contracts.
BPC : Blueprint (copy). The number of items that can be built from a BPC is limited and they can not be researched or copied. BPCs can only be sold through contracts. Successful invention of a T2 item will result in a T2 BPC. BPCs may also be acquired by copying BPOs, as loot from NPC, from LP stores, or as rewards from certain missions.
HAC : Heavy Assault Ship. A type of T2 cruiser. Stronger than their T1 counterparts and smaller, faster and more agile than battlecruisers.
HIC : A type of T2 cruiser than can fit a module that prevents ships within a certain distance of the HIC from warping. Has much better tank than a normal dictor, and the interdiction bubble is centered on the ship itself, rather than being a launched, destroyable probe.
Dictor : A T2 destroyer capable of launching Interdiction Probes, which prevent all ships within a certain range of the probe from warping, but can be destroyed by AoE weapons, such as smartbombs. Due to their weak tank and position right on top of the enemy fleet, dictors have a very low life expectancy, and the alliance has a
special program in place to make replacing them easier.
Inty : Interceptor, a type of T2 frigate that specialises in tackling things and going fast.
Industrial : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly.
AF : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle.
EAF : Electronic Attack Frigate. A type of T2 frigate that specialises in
Electronic Warfare.
Bomber : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in
Bomber Wings.
Covops : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.
Ceptor : See Inty
Truck : An industrial ship, usually a blockade runner, used to haul supplies to a fleet away from home. Often seen in bomber fleets, as bombers have very limited cargo space compared to the size of the bombs.
RRTP : Reinforced Rolled Tungsten Plate. The best kind of non-faction armour plating. Increases armour hitpoints at the expense of speed and agility.
EANM : Energized Adaptive Nano Membrane. A module that increases armour resists.
LSE : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships, some times cruisers.
MSE : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers.
Invul : Multispectrum Shield Hardener. A module that increases shield resists.
Hardeners : Umbrella term for active modules that increase shield or armor resists.
BCU/BCS : Ballistic Control System/Unit. A module that increases the damage done by your missiles.
PDS : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.
RCU : A module that increases your available power grid by more than a PDS does but lacks the other bonuses.
Recon ships : A type of T2 cruisers specialised in
electronic warfare. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.
Siege launcher : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.
Logistics (ship): See Logistics (usage 2).
Mom/motherships : An archaic term for supercarriers. May be seen on older documents or used by people returning to the game from long breaks or by those stuck in the past.
Nos : A module that can be used to transfer capacitor from the targets ship to yours if they have more cap than you do.
Neut(ralizer) : A module that can be used to reduce the targets capacitor, but which also costs a relatively large amount of cap to use.
PLEX (item) : An item that can be traded in-game like any other, but which is sold by CCP (and approved retailers) for real-life money and can be redeemed for 30 days of game-time or used to pay for various services which would otherwise cost real money (such as Fanfest tickets or transferring a character form one account to another).
SeBo : Sensor Booster. A module that increases targeting speed, range, or both.
AB : Afterburner. An activated module that increases your ships velocity but consumes capacitor.
MWD : Microwarpdrive. A module that increases your ships velocity, but consumes more cap than an afterburner, and increases your signature radius by 500%, making you much easier to target and hit and increasing the damage you take from most sources.
HAM : Heavy Assault Missile. The short range medium sized missile.
HM : Heavy Missile. The long range medium sized missile.
TCU : Territorial Control Unit. A structure that can be anchored in space, which grants sovereignty over the system when online.
SBU : Sovereignty Blockade Unit. A structure that must be anchored and online at each gate in a system for the TCU belonging to the systems current owner to become vulnerable.
IHUB : A structure that can be anchored in space by the systems owner in order to install various upgrades to the system. These must be destroyed before the TCU in the system becomes vulnerable.
DC : Damage Control. A module that increases your shield and armor resists, and the only module in the game which increases hull resists. Integral to the suicidal art of structure tanking, and generally found on most PvP fits. Consumes a negligible amount of capacitor.
DCU : Drone Control Unit. A module that can be fitted on carriers or supercarriers to allow them to field more fighters. Often a sign of a krab, as in PvP there are more useful things the slots could be used for.
WCS : Warp Core Stabilizer. A module that can negate one point of warp jamming (a long range point adds 1 point of jamming, while a short range scram and some faction points add 2, and some faction scrams add 3). In theory, they may let you escape from a threat. In practice, they are not enough to save an industrial ship and have penalties to targeting that make them worthless on combat ships.
Egg : The base which is anchored in space when a new outpost is built.