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Heavy Interdiction Cruisers (HICs) are Tech 2 Cruisers which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping.
Heavy Interdictors can fit a high-slot module that creates an interdiction sphere or “bubble” which prevents the use of warp drives or jump drives within its radius. This module can be fitted with a script that will change its behavior; instead of creating a bubble, it will become a targetable module similar to a warp disruptor. However, unlike typical warp disruptors that apply 1 “point” of warp disruption (that can be countered by the target having 1 or more warp stabilizers, each of which would provide -1 “point”), the Heavy Interdictor's module applies an (effectively) infinite amount of “points”, meaning that no amount of warp core stabilizers can counter it. Supercapital ships have built-in warp core stabilization “points”, meaning that in some cases Heavy Interdictors are the only way to lock them on field.
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