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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.


  • Gallente Cruiser V
    • Spaceship Command III
    • Gallente Destroyer III
      • Gallente Frigate III
        • Spaceship Command I
  • Heavy Interdiction Cruisers I
    • Propulsion Jamming V
      • CPU Management III
      • Navigation II
    • Graviton Physics IV
      • Science V
      • Power Grid Management V
    • Spaceship Command V


Role Bonuses:

  • Can fit Warp Disruption Field Generator
  • 20% bonus to all armor resistances

Gallente Cruiser bonuses (per skill level):

  • 5% bonus to Medium Hybrid Turret rate of fire
  • 10% bonus to Medium Hybrid Turret tracking speed

Heavy Interdiction Cruisers bonuses (per skill level):

  • 10% bonus to Medium Hybrid Turret optimal range
  • 5% bonus to Warp Disruption Field Generator scramble range


eve/ships/cruisers/phobos.txt · Last modified: 2016/02/12 14:11 by cubefury