Mobile Warp Disruptors (more commonly referred to as a Bubble) are anchorable objects that interfere with warping. If a ship is within the radius of the Bubble it cannot enter warp. Also if a ship happens to warp inline with a Bubble its path of travel will be altered to terminate just inside the edge of the Bubble nearest the direction from which the ship came. There are several types of Bubbles, all are detailed in the table below along with some basic characteristics and skill requirements needed to use them.
This article is credited to the Goon Wiki with some minor updates to format the table correctly and update it to account for Heavy Interdictors which were not around when the article was originally written.
Radius(km) | Anchor Time(min) | Anchoring | Propulsion Jamming | Volume (m3) | |
---|---|---|---|---|---|
Mobile Small Warp Disruptor I | 5 | 2 | 2 | 3 | 65 |
Mobile Small Warp Disruptor II | 7.5 | 1 | 3 | 5 | 65 |
Mobile Medium Warp Disruptor I | 11 | 4 | 3 | 4 | 195 |
Mobile Medium Warp Disruptor II | 17 | 2 | 4 | 5 | 195 |
Heavy Interdictor | 20(1) | (2) | N/A | 5 | 5 |
Interdictor | 20 | (3) | N/A | 5 | 5 |
Mobile Large Warp Disruptor I | 26 | 8 | 4 | 5 | 585 |
Mobile Large Warp Disruptor II | 40 | 4 | 5 | 5 | 585 |
If a player's warp vector is within the effect radius of the bubble, the player's ship will exit warp a few hundred meters inside
the leading edge of the bubble's field provided that
the bubble was anchored on the exit location's grid prior
to the player initiating warp. The same is true for Interdictor and Heavy Interdictor bubbles.
Notes
to
an object, not from warping out of a location.You should know what these mean: The big red dot in the following illustrations is the point where ships will fall out of warp due to the bubble.
The dark grey circle 'Gate (= 0 m)
' is a sphere in space where the distance to your ship is displayed as 0 meters. The diameter is 5 km for regular gates, 6 km for Wormholes and 14 km for regional gates (see below).It's drawn to scale
It's not possible to anchor anything inside the sphere where the distance to the gate is displayed as less than 5 km. If you jump through a gate (distance varies at wormholes) distance to the gate will always be displayed as 12 km.
A good position for a small bubble that catches ships warping in from one direction:
The problem with bubbling regional gates is that they have a diameter of 14 km instead of 5 km for regular gates.
take a look at some more illustrations:
A large POS has a '0 meter' diameter of 7 km, you can anchor at 35 km (green line).
The blue line reprensents the POS shield.
A Gallente Administrative Outpost (the one in HM-X for example) has a '0 meter' diameter of 54 km:
Originator's video tutorial
A faster method that requires less cargo space. With practice only 2 bubbles are needed and both can be dropped and anchored at the same time.
For a lot of people it can be hard to tell if your bubble is aligned to catch ships or pods warping in. Use these pic examples to ensure your t1 small (or any size) is aligned. Use the gate's,celestial's, and your ship's icon when aligning a bubble. You can catch anything warping in from the aligned celestial out to 100k from in front or behind a gate.
I want to align my bubble to catch warp ins from this JB moon (gate,station,etc.)
After some manual flying, my ship's icon is aligned in between the gate's icon and the celestial's icon. Here is where I want to press the launch button. This can also be done if the gate's icon is between the celestial and your ship's icon for sucking warpins past the gate. The view is taken by looking at the gate then holding left click to align all the icons.
Here is an angled view
This is the finished product of what a properly aligned bubble should look like. I launched the bubble after ensuring my ship was aligned.
This is an example of what happens when you simply warp to the gate from the celestial and press launch. Ever wonder why inties and pods keep getting past you? Don't do this. Take the time to align your bubble so you can catch anything that warps in.
Ships with Covert ops cloaks (Covert Ops, Stealth Bombers, Force Recons, and Blockade Runners) can warp while cloaked, and even if they get caught in a warp bubble they'll remain cloaked unless you decloak them by getting within 2km of them. When the bubble goes up, warp to the spot (gate, station, planet, etc.) your target will come from, then warp back. You should get caught in the bubble (if not: it's not working!), jettison something into a can. You are now sitting at the spot where cloaked ships (coming from the same direction as you) will drop out of warp, they will be decloaked by the can. The can (or corpses or drones) will also keep them from recloaking so you can actually target, tackle, and kill them!