The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.
As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.
Perhaps the most anticipated of the new destroyers, the Algos is designed like a larger version of the new Tristan - lots of drones, and a tracking bonus to encourage rails. Probably the most interesting thing is its drone MWD speed bonus; to put that in context, warriors from a perfectly skilled Algos travel at almost 8km/s and valkyries do about 4km/s. It remains to be seen of course whether this helps it take out fast frigates - in my experience the problem was never the drones' MWD speed, but the way that they stop MWDing once they get into range. 35mbit/s of bandwidth of 60m3 of drone bay means most Algos fits will probably have a flight of warriors for anti-frigate duty, and a mix of lights and mediums for dps. Despite being designed ostensibly as a rail ship, the blaster Algos is competitive with the best of them - not quite a match for the Catalyst, but it comfortably out-damages all the rest. I expect we'll see plenty of those. The rail Algos is strong too of course, with potentially the best damage at range of all the destroyers (if you discount the drone travel time). Like the other kiting setups it's quite difficult to fit, so it's hard to say what they typical fit will look like.
Source: http://www.evealtruist.com/2012/12/retribution-ship-balancing-review-part-1.html
Gallente Destroyer bonuses (per skill level):
Role Bonus:
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