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eve:ships:battleships:apocalypse_navy_issue

Apocalypse Navy Issue

Overview


Required skills

  • Amarr Battleship II
    • Amarr Battlecruiser III
      • Amarr Cruiser III
        • Amarr Destroyer III
          • Amarr Frigate III
            • Spaceship Command I
        • Spaceship Command II
      • Spaceship Command III
    • Spaceship Command IV

Ship Description

The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.

This workhorse shine an aura of might everywhere it goes. Delivered with an extra 10,175 hitpoints over the standard Apocalypse, excellent fitting capabilities and slot layout as well as measurably superior sensors. It has no directly exploitable flaws.

Amarr Battleship Skill Bonuses (Per Skill Level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed

Comparative

Differences compared to the standard Apocalypse:

  • Hitpoints:
    • Shields: 3,105 more hitpoints
      • Recharge time: 890 seconds longer
      • Peak recharge: 0.64 s/s better
    • Armor: 3,750 more hitpoints
    • Structure: 3,320 more hitpoints
  • Hull specifications:
    • Mass: 2,200,000 kg more
  • Fitting:
    • Powergrid output: 1,025 more
    • CPU: 75 more
    • Calibration: 50 fewer points
    • Slots: 1 more low slot
  • Sensors:
    • RADAR strength: 5 more
    • Scan Resolution: 23.75 more
  • Drones:
    • Drone bay: 25 m3 more

Fittings


PVP

[Apocalypse Navy Issue, Foxcat]

Internal Force Field Array I
Armor Thermic Hardener II
True Sansha Kinetic Armor Hardener
Explosive Armor Hardener II
Reactive Armor Hardener
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Heavy Capacitor Booster II, Navy Cap Booster 800
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive / 100MN Micro Warp Drive
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Energy Locus Coordinator II

As of the Fountain war, Navy Apocalypses are no longer preferred compared to their T1 variants. Fly a Navy Apocalypse at your own risk.

eve/ships/battleships/apocalypse_navy_issue.txt · Last modified: 2020/06/04 22:13 (external edit)