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eve:ships:battleships:apocalypse

Apocalypse

Overview


Required skills

  • Amarr Battleship I
    • Amarr Battlecruiser III
      • Amarr Cruiser III
        • Amarr Destroyer III
          • Amarr Frigate III
            • Spaceship Command I
        • Spaceship Command II
      • Spaceship Command III
    • Spaceship Command IV

Ship Description

In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.

Traits

Amarr Battleship Skill Bonuses (Per Skill Level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed

Fittings


PVP

Pimpin' Sniper Fit

[Apocalypse, Pimpin' Sniper Fit]

Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II
Beta Reactor Control: Reaction Control I

100MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
F-90 Positional Sensor Subroutines

Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L
Tachyon Beam Laser II, Aurora L

Ok this is pure EFT warrior since I haven't flown a ship like this for a long time. Its a tight fit with AWU4 but I'm sure you could swap around the tracking computers for another RCU if you needed it. Anyway the optimal on theses tachyons is 212km with gleam and a has a lock range of 221km have fun snipin' shit!

Dual Heavy Beam Fleet Apoc

[Apocalypse, Dual Heavy Beam Sniper]

Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

100MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Cap Recharger II

Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L

Large Energy Locus Coordinator I
Large Energy Locus Coordinator I
[empty rig slot]

Provides a solid amount of EHP, an average-to-good range, and DPS on-par with 7-Tachyon apocalypses. Will probably have grid spare to allow a third Locus Coordinator, and if you can cope with two weapon groups you can swap Dual Heavy Beam Laser IIs for Mega Beam Laser IIs as fitting limits allow. Don't knock Dual Heavy Beams. Although they're bad compared to Tachyons, they're so easy to fit that you can easily boost the range and you don't lose out having to fit a Reactor Control Unit II.

Zax's Bang For Buck Battleships - 1k DPS

[Apocalypse, 1K DPS]

Heat Sink II
Heat Sink II
Heat Sink II
Multispectrum Coating II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II

100MN Microwarpdrive II
Medium Capacitor Booster II, Cap Booster 200
Sensor Booster II
ECCM - Radar II

Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L
Mega Pulse Laser II, Dark Blood Multifrequency L

Large Energy Collision Accelerator I
Large Explosive Armor Plate I
Large Trimark Armor Pump I

Garde II x3

Standard Sniper

[Apocalypse, T2 Dual Beam Sniper]

1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II

Prototype 100MN Afterburner I
Cap Recharger II
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script

Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L
Dual Heavy Beam Laser II, Aurora L

Large Energy Locus Coordinator I
Large Energy Locus Coordinator I
Large Energy Discharge Elutriation I

T1 Beam Sniper

[Apocalypse, T1 Reimbursement Beam Sniper]

Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Reactor Control Unit I

Prototype 100MN Afterburner I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script

Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
Tachyon Anode Particle Stream I, Microwave L
[empty high slot]

Large Energy Locus Coordinator I
[empty rig slot]
[empty rig slot]

Newbie Sniper. Use Faction Microwave, can go EANM II + plate if you have trained the armor compensation skills to III or higher.

T2 Pulse Anti-Support

[Apocalypse, T2 Reimbursement Pulse Anti-Support]

Heat Sink II
Heat Sink II
Tracking Enhancer II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Multispectrum Coating II
Energized Adaptive Nano Membrane II

Prototype 100MN Afterburner I
Sensor Booster II, Scan Resolution Script
Sensor Booster II
Tracking Computer II, Tracking Speed Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Locus Coordinator I
Large Energy Locus Coordinator I
[empty rig slot]

An Anti-Support fit, not the preferred sniper but still useful in fleets.

Apocalypse T1 Beam Fauxcat

[Apocalypse, Fauxcat Meta]

Damage Control II
Armor Thermic Hardener II
Kinetic Armor Hardener II
Explosive Armor Hardener II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Prototype 100MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
Tracking Computer II, Optimal Range Script
F-90 Positional Sensor Subroutines, Targeting Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L
Tachyon Modulated Energy Beam I, Imperial Navy Xray L

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hornet EC-300 x5
Warrior II x5

TEST's new and improved T1 Fauxcat fitting

Apocalypse T2 Fauxcat

[Apocalypse, Fauxcat New]

Damage Control II
Armor Thermic Hardener II
Kinetic Armor Hardener II
Explosive Armor Hardener II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Multispectrum Coating II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Tracking Computer II, Optimal Range Script
F-90 Positional Sensor Subroutines, Targeting Range Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Locus Coordinator II
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hornet EC-300 x5
Warrior II x5

TEST's new and improved T2 Fauxcat fit

PVE

Jojii's Safe Delve Forsaken Hub Runner

[Apocalypse, BR APOC]

Large Armor Repairer II
Heat Sink II
Heat Sink II
Heat Sink II
EM Armor Hardener II
Reactive Armor Hardener
Armor Thermic Hardener II

Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I

Curator I x3

SCORCHSCORCHSCORCH Warp to 50km rape forsaken hubs safe from neuting distance. Keep a set of multifrequency on hand for when cruisers get close. Pulse the Large Armor Repper as needed.

Atom's 'Rape Missions' Apocalypse

[Apocalypse, PvE]

Heat Sink II
Armor Thermic Hardener II
Prototype Compact EM Armor Hardener I
EM Armor Hardener II
Prototype Armor Thermic Hardener I
Large Armor Repairer II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead I x5

Multifrequency, Ultraviolet, Standard, and Microwave crystals in the cargo gives you a range of between 10 - 60 km. Mix and match the hardeners but be wary of the limited CPU.

LVL 4 Apoc

[Apocalypse, LVL4 Apoc]

Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
EM Armor Hardener II
Armor Thermic Hardener II
Damage Control II

Tracking Computer II, Tracking Speed Script
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L
Mega Beam Laser II, Imperial Navy Gamma L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II x5
Hornet EC-300 x5

Capstable with gamma and about 700 dps plus super 60km Range. I guess everyone still has one so use it to make some IIIIIISk

eve/ships/battleships/apocalypse.txt · Last modified: 2020/07/14 14:59 (external edit)