Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class. The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides. Synopsis from ISHAEKA-0095. DED Special Operations. Authorized for Capsuleer dissemination.
Below is a list of enemies that spawn in this site
Name | Sig (m) | Speed (m/s) | Orbit (km) / Speed (m/s) | EWar | Damage (dps) / Volley (hp) | Range (km) | EHP (x1000) |
---|---|---|---|---|---|---|---|
Auga Hypophysis | 325 | 1100 | 6 / 170 | Scam / Web | 480 / 2400 | 12-20 | 52 |
Deltole Tegmentum | 540 | 850 | 12 / 118 | Scram / Neut / Painter | 818 / 4500 | 45 | 179 |
Eystur Rhomben | 49 | 3360 | 11 / 560 | - | 120 / 600 | 10-12 | 9 |
Niarja Myelen | 53 | 2760 | 15 / 405 | Jam / Neut | - | - | 4 |
Tama Cerebellum | 39 | 2100 | 12 / 355 | Scram | 300 / 2700 | 70 | 8 |
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
# | Targets for the entire fleet | Reason | |
---|---|---|---|
Regular Targets | Small Targets | ||
1 | Niarja Myelen | Because the Niarja Myelen jams and neuts | |
2 | Auga Hypophysis | Tama Cerebellum | The Auga warp disrupts, webs and while it does less damage than the Deltole it closes the distance faster and is easier to kill. The Tama warp disrupts and you remove a lot of damage quickly by shooting them. |
Deltole Tegmentum | |||
2 | Eystur Rhomben | - | Eysturs are ignored, they will simply respawn if killed and aren't necessary for site completion. |
With the exception of the Eysturs, the last enemy killed normally triggers the next wave. Sometimes a new wave might be triggered with one or two Tamas left on grid. If that happens, they will still need to be killed for site completion. You can completely ignore Eysturs as they are not part of the wave mechanics nor are they necessary to kill for site completion or extraction.
Hacking is done by approaching, locking up the logistics control array and activating the data analyzers as soon as you get within range. Once completed you will get a message saying: “Local Sansha logistics systems subverted. Hostile logistics disabled.” The hacking mechanics are based on the old method, prior to the changes made in Odyssey. It means you can and should use as many data analyzers as possible to increase the odds of hacking on the first attempt. Once hacked the tower will stop repairing for about six minutes, which is usually more than enough for a decent fleet to finish the site. The control array to hack will be available in a clockwise pattern, see the image below.