Incursion Encounter Sites
Overview
There are five different type of encounters available:
The different systems all have a maximum number of encounter sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactable or possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate.
For easy navigation, a navigation box summarising the sites with links to the other pages is placed on each page. It is usually visible at the top of the page on the right; except this page, where it is placed at the very bottom.
Scout
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:
Payout:
3,500,000 ISK and 400 CONCORD LP (top five contributors)
Additional Information:
Being part of the fleet doesn't count for scout sites, the top 5 contributors will get paid regardless if they are fleeted or not.
None of the Sansha NPC has Icon warp disruptor i.png Warp Disruptors in scout sites, you are free to warp out at any time.
The Nation Industrial Proxy are not sites per se and do not spawn at beacons. Instead, they are part of the asteroid belts within the staging system.
Vanguard
There's usually three or four vanguard systems per constellation, depending on the size of the constellation. In some of the larger constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once and there are three different kind of vanguard sites:
Payouts:
10,395,000 ISK and 1,400 CONCORD LP in highsec for 5 up to 10 people (maximum payout).
9,615,375 ISK and 1,295 CONCORD LP for 11 pilots.
8,783,775 ISK and 1,183 CONCORD LP for 12 pilots.
7,900,200 ISK and 1,064 CONCORD LP for 13 pilots.
15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec for 5 up to 15 people (maximum payout).
Additional information:
Assault
Fleet of 20 - 21 pilots (up to 30 in low/null)
3 - 4 logistics needed
5 - 10 snipers needed
4 - 5 command ships/strategic cruisers (optional)
Sites take about 10 - 20 minutes
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:
Payouts:
18,200,000 ISK and 3,500 CONCORD LP in highsec for up to 20 people (maximum payout).
16,835,000 ISK and 3,238 CONCORD LP for 21 people.
15,379,000 ISK and 2,958 CONCORD LP for 22 people.
26,000,000 ISK and 5,000 CONCORD LP for low- and nullsec for up to 30 people (maximum payout).
Additional information:
Strong focus on larger ships, range capabilities and being able to handle energy neutralization.
Utility energy transfers needs to be available (often provided by Basilisk pilots).
Snipers will need to be able to lock up to 120km and apply good damage.
The Nation Consolidation Network sites split the fleet with medium-sized ships (battlecruisers, command ships, strategic cruisers, heavy assault ships etc) on one side, battleship-sized ships on the other (logistics and battlecruiser-sized ships can go to either side). If you avoid that site there is no need for cruiser-sized ships in your fleet.
The Overwhelmed Civilian Facility site can be done without any snipers, if need be.
Headquarter
Fleet of 40 pilots (up to 60 in low/null)
6 - 10 logistics needed (5+ utility cap needed)
10 - 15 snipers needed
Sites take about 10 - 20 minutes
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:
Payout:
31,500,000 ISK and 7,000 CONCORD LP in highsec for 20 up to 40 pilots (maximum payout).
45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec for 20 up to 60 pilots (maximum payout).
Additional information:
Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
Utility energy transfers needs to be available (often provided by Basilisk pilots).
Snipers will need to be able to lock up to 120km and apply good damage.
Mothership
Fleet of 40 - 80 pilots (up to 120 in low/null)
10+ logistics needed (5+ utility cap needed)
Site takes about 15 - 25 minutes and ends the Incursion
There is only one mothership site per constellation and it will appear in the headquarters system once the constellation influence reaches 0% and a single headquarter site has been run. Finishing this site will end the incursion and the pool of Loyalty Points will be paid out to everyone who ran sites in the constellation, whether they are online or not.
Payout:
63,000,000 ISK and 14,000 CONCORD LP in highsec for 40 up to 80 pilots (maximum payout).
90,000,000 ISK and 20,000 CONCORD LP for low- and nullsec for 40 up to 120 pilots (maximum payout).
Loot:
Additional information:
Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
Utility energy transfers needs to be available (often provided by Basilisk pilots).
This site features a bomber run where the mothership periodically calls in a large group of fighter bombers called Lirsautton Parichaya (based on the Shadow).