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Nation Mining Colony


Force Required

  • Fleet of 10 - 12 pilots (up to 15 in low/null)
  • 2 - 3 logistics needed
  • Sites take about 5 - 10 minutes

Military Information

Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.

Background Information

Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels. Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited. Synopsis from ISHAEKA-0071. DED Special Operations. Authorized for Capsuleer dissemination.


Below is a list of enemies that spawn in this site.

NameSig (m)Speed (m/s)Orbit (km) / Speed (m/s)EWarDamage (dps) / Volley (hp)Range (km)EHP (x1000)
Auga Hypophysis32511006 / 170Scam / Web480 / 240012-2052
Eystur Rhomben49336011 / 560-120 / 60010-129
Mara Paleo65205060 / 310RR Shield--30
Niarja Myelen53276015 / 405Jam / Neut--4
Romi Thalamus200152018 / 205-320 / 160023-33106
Schmaeel Medulla36400012 / 640Scram / Web50 / 25212-209
Tama Cerebellum39210012 / 355Scram300 / 2700708

If you mine the Lyavite, the list of potential ships is expanded.

NameSig (m)Speed (m/s)Orbit (km) / Speed (m/s)EWarDamage (dps) / Volley (hp)Range (km)EHP (x1000)
Orkashu Myelen5327605 / 405Jam / Neut--3
Raa Thalamus200152018 / 205-80 / 40023-3338
Youl Meten3325508 / 410Web38 / 19210-123


This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.

#Targets for the entire fleetReason
Regular TargetsSmall Targets
1Niarja MyelenBecause the Niarja Myelen jams and neuts
2Mara PaleoThe Mara is a high priority targets because it remote repairs the other ships
3Auga HypophysisTama CerebellumThe Auga warp disrupts, webs and does more damage and is easier to kill than the Romi. Both the Tama and the Schmaeel warp disrupts, but the Tama is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet
Schmaeel Medulla
4Romi ThalamusEystur RhombenRomis pose no real threat. Renyns web and do more damage than Eysturs


The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the Lyavite asteroid will trigger additional spawns.

Special Requirements

  • This site requires 255 units of a special ore called Lyavite
    • Takes up 306 m3 worth of space in your cargo hold
  • Requires a range of 65km to effectively hit the Mara Paleo
    • Orbits someone at 60m, potentially 5km further away from you


In order to complete this site you will need Lyavite which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or acquire it themselves from level 2 mining missions.


While it's not critical to fleet safety to be able to hit the Mara Paleo out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting Schmaeel Medullas and abandon the site.

Hints & Tips

  • There are three waves in this site, identifiable by the Mara Paleo in the first wave, the lack of any Auga Hypophysis in the second and the reappearance of the Auga for the third and final wave.
  • Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
  • The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
eve/pve/incursions/encounters/vanguard/nation_mining_colony.txt · Last modified: 2017/02/07 21:14 by conscript