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Nation Commander Outpost


Force Required

  • Fleet of 10 - 12 pilots (up to 15 in low/null)
  • 2 - 3 logistics needed
  • Sites take about 5 - 10 minutes

Military Information

Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.

Background Information

Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk. Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force. Synopsis from ISHAEKA-0073. DED Special Operations. Authorized for Capsuleer dissemination.


Below is a list of enemies that spawn in this site.

NameSig (m)Speed (m/s)Orbit (km) / Speed (m/s)EWarDamage (dps) / Volley (hp)Range (km)EHP (x1000)
Auga Hypophysis32511006 / 170Scam / Web480 / 240012-2052
Eystur Rhomben49336011 / 560-120 / 60010-129
Niarja Myelen53276015 / 405Jam / Neut--4
Renyn Meten3325509 / 410Web192 / 96010-129
Romi Thalamus200152018 / 205-320 / 160023-33106
Sansha's Nation Commander39210012 / 355Scram1250 / 11250708
Schmaeel Medulla36400012 / 640Scram / Web50 / 25212-209
Tama Cerebellum39210012 / 355Scram300 / 2700708


This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.

#Targets for the entire fleetReason
Regular TargetsSmall Targets
1Niarja MyelenBecause the Niarja Myelen jams and neuts
2Sansha's Nation CommanderBecause the Sansha's Nation Commander does a lot of damage (also warp disrupts)
3Auga HypophysisTama CerebellumThe Auga warp disrupts, webs and does more damage and is easier to kill than the Romi. Both the Tama and the Schmaeel warp disrupts, but the Tama is easier to kill, does more damage and the threat of webs are minimal unless in a moving fleet
Schmaeel Medulla
4Romi ThalamusRenyn MetenRomis pose no real threat. Renyns web and do more damage than Eysturs
Eystur Rhomben


The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.

Special Requirements

There are no special requirements for this site.

Hitns & Tips

  • There are four waves in this site, identifiable by the Romi Thalamus in the first wave, the lack of a Romi Thalamus in the second wave, the Sansha's Nation Commander in the third wave and the complete lack of cruisers in the fourth and final wave.
  • Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
  • The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
eve/pve/incursions/encounters/vanguard/nation_commander_outpost.txt · Last modified: 2017/02/07 20:48 by conscript