The Kundalini Manifest
Objectives
Force Required
Fleet of 40 - 80 pilots (up to 120 in low/null)
10+ logistics needed (5+ utility cap needed)
Site takes about 15 - 25 minutes and ends the Incursion
Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.
The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.
The exact technical specifications of the vessel remain unknown. Limited intelligence suggests improvements made to the jump drive calibrators, allowing unprecedented jump ranges, although this is currently unconfirmed.
The crew aboard these flagship vessels is constituted of civilians abducted during the initial planetary invasions. During one engagement with the flagship, segments of crew were ejected following an explosion deep inside the hull. DNA analyses of these crew members confirmed their origins.
Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site.
Name | Sig (m) | Speed (m/s) | Orbit (km) / Speed (m/s) | EWar | Damage (dps) / Volley (hp) | Range (km) | EHP (x1000) |
Antem Neo | 184 | 1350 | 60 / 205 | - | 168 / 840 | 146-176 | 88 |
Arnon Epithalamus | 215 | 1300 | 50 / 210 | Jam | 164 / 900 | 113 | 65 |
Auga Hypophysis | 325 | 1100 | 6 / 170 | Scram / Web | 480 / 2400 | 12-20 | 52 |
Deltole Tegmentum | 540 | 850 | 12 / 118 | Scram / Neut / Paint | 818 / 4500 | 45 | 179 |
Eystur Rhomben | 49 | 3360 | 11 / 560 | - | 120 / 600 | 10-12 | 9 |
Intaki Colliculus | 320 | 980 | 50 / 140 | RR Shield | 120 / 600 | 10-12 | 9 |
Mara Paleo | 65 | 2050 | 60 / 310 | RR Shield | - | - | 30 |
Niarja Myelen | 53 | 2760 | 15 / 405 | Jam / Neut | - | - | 4 |
Outuni Mesen | 400 | 790 | 18 / 110 | Scam / Neut / Web | 352 / 1760 | 45-65 | 215 |
Renym Meten | 33 | 2550 | 9 / 410 | Web | 192 / 960 | 10-12 | 9 |
Romi Thalamus | 200 | 1520 | 18 / 205 | - | 320 / 1600 | 23-33 | 106 |
Schmaeel Medulla | 36 | 4000 | 12 / 640 | Scram / Web | 50 / 252 | 12-20 | 9 |
Tama Cerebellum | 39 | 2100 | 12 / 355 | Scram | 300 / 2700 | 70 | 8 |
The Kundalini Manifest | 14050 | 75 | 40 / 75 | Neut / RR Shield / Remote ECM / Fighter Bomber | - | - | 13996 |
Yulai Crus Cerebi | 400 | 800 | 60 / 118 | - | 397 / 1984 | 160-210 | 118 |
Priorities
This is a generic kill order that works with most fleet compositions.
Bombers must die! No matter what else is on grid the Lirsautton Parichaya must die quickly. Failure to kill these quickly creates the single most dangerous situation in all of incursions ouside of suicide ganking.
Arnon Epithalamus, this rat has the ability to jam up to 3 ships potentially wrecking havoc with cap chains and temporarily removing logi from a fight.
Outuni Mesen, this rat has very powerful energy neutralisation capable of shutting down a battleship completely. Should you be shield tanked you have a large risk of having your invulns deactivated if you cannot recieve cap quickly. A good rule of thumb is you need 1 Large Remote Capacitor Transmitter per outuni to maintain fleet safety.
Kundalini, nothing else in site needs to be killed and a normal complement of logi should be adequate to safely tank the site, this allows you to finish the site quickly killing only what poses a threat to the safety of the threat.
How To Run The Site
Make sure all logi are flying high-influence fits.
Brief the fleet on the dangers of the site, take care to mention the ECM Burst and Bombers.
Elect a meaatshield with a solid tank. A battleship with 130K EHP or more is reccomeneded.
Have full fleet align down gate.
Send in meatshield, wait 5 seconds and send in the rest of your fleet.
Kill Bombers while sat on the beacon.
Follow the killing order while burning to optimal range on the mothership.
Take care not to bump the mothership, should it be bumped away it makes it harder to bring in reinforcements.
Kill the mothership, remember to stop shooting it to kill rats that spawn if you need to.
Other Tips For What To Kill
If your fleet isn't breaking the shield repairs on the mothership you may consider killing Mara Paleos, or using the special site mechanics detailed above.
Have your light drone bunny kill some frigates followed by shooting kundalini (Niarja > Tama > Kundalini/ Uroborus).
In a contest you want to follow a different kill order to maximise applied damage. This may vary depending on positioning and composition, it is recommended that you have plenty of experience FCing in incursions and have a good knowledge of the NPCs before attempting to contest a mothership site.
Hints & Tips
If you burn 120km forward upon landing you will find yourself at a Logistics Control Array which when hacked interferes with the sansha ability to repair and forces them to repair the capsuleer fleet inside the site.
If you burn 90km forward and 30km left of where the mothership spawns you will find yourself at a container labelled as Central Control Nexus inside of which periodically spawns a Tactical Response Transmitter. If you move this item to the Sansha Control Relay located 15km behind the beacon it will force some of the Sansha rats on grid to warp off. This can be very useful if you have a small fleet to limit the DPS and Mara Paleos on grid at any one time, it should be noted however that this is only a temporary measure as the will warp back after a short time. Moving the Tactical Response Transmitter is usually done by means of a Macharial dragging it behind him in a jetcan by means of a Tractor Beam II.
Every couple of minutes the mothership will emit an ECM burst, when this happens it is important that cap chains and reps are established quickly.