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eve:sovereignty:infrastructure_hub:cynosural_field_generators [2017/02/13 22:23] conscript created |
eve:sovereignty:infrastructure_hub:cynosural_field_generators [2019/01/18 20:11] (current) Theoriginalamam |
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=====Overview===== | =====Overview===== | ||
- | A Cynosural Generator Array (or Cyno Array for short) is a Player Owned Starbase (POS) module which allows any jump-capable ship to jump directly to it as long as it is online. Think of it as a permanent [[training:cynosural_field|cynosural field]]. In order to anchor a Cyno Array the owner corporation must hold [[eve:player_owned_starbases:sovereignty:start|Sovereignty]] in the solar system and the solar system's [[eve:player_owned_starbases:sovereignty:start#activity_defense_multiplier|Strategic Index]] must be greater than or equal to two (2). | + | A Cynosural Generator Array (or Cyno Array for short) is a Player Owned Starbase (POS) module which allows any jump-capable ship to jump directly to it as long as it is online. Think of it as a permanent [[training:game_mechanics:cynosural_field|cynosural field]]. In order to anchor a Cyno Array the owner corporation must hold [[eve:sovereignty:start|Sovereignty]] in the solar system and the solar system's [[eve:sovereignty:start#activity_defense_multiplier|Strategic Index]] must be greater than or equal to two (2). |
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====Current Cynosural Generators==== | ====Current Cynosural Generators==== | ||
- | The full list can be found on the [[logistics:sovereignty:infrastructure_hub:Cyno Generator List]] page. | + | The full list can be found on the [[logistics:cyno_generator_list]] page. |