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eve:sovereignty:infrastructure_hub:cynosural_field_generators

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eve:sovereignty:infrastructure_hub:cynosural_field_generators [2017/02/13 22:23]
conscript created
eve:sovereignty:infrastructure_hub:cynosural_field_generators [2019/01/18 20:11] (current)
Theoriginalamam
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 =====Overview===== =====Overview=====
-A Cynosural Generator Array (or Cyno Array for short) is a Player Owned Starbase (POS) module which allows any jump-capable ship to jump directly to it as long as it is online. Think of it as a permanent [[training:​cynosural_field|cynosural field]]. In order to anchor a Cyno Array the owner corporation must hold [[eve:​player_owned_starbases:​sovereignty:​start|Sovereignty]] in the solar system and the solar system'​s [[eve:​player_owned_starbases:​sovereignty:​start#​activity_defense_multiplier|Strategic Index]] must be greater than or equal to two (2).+A Cynosural Generator Array (or Cyno Array for short) is a Player Owned Starbase (POS) module which allows any jump-capable ship to jump directly to it as long as it is online. Think of it as a permanent [[training:​game_mechanics:​cynosural_field|cynosural field]]. In order to anchor a Cyno Array the owner corporation must hold [[eve:​sovereignty:​start|Sovereignty]] in the solar system and the solar system'​s [[eve:​sovereignty:​start#​activity_defense_multiplier|Strategic Index]] must be greater than or equal to two (2).
  
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 ====Current Cynosural Generators==== ====Current Cynosural Generators====
-The full list can be found on the [[logistics:​sovereignty:​infrastructure_hub:​Cyno Generator List]] page.+The full list can be found on the [[logistics:​cyno_generator_list]] page.
eve/sovereignty/infrastructure_hub/cynosural_field_generators.1487024601.txt.gz · Last modified: 2017/02/13 22:23 by conscript