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eve:sovereignty:infrastructure_hub

Infrastructure Hubs


Overview

An Infrastructure Hub, or iHub, is one of the new mechanics introduced with the Dominion expansion. As the system is developed (by either ratting or mining), upgrades may be installed on the Infrastructure Hub enabling additional Cosmic Anomalies to spawn, a higher frequency of DED Complexes or Wormholes, or higher end asteroids to become seeded in belts. Specific logistics features can also be installed, enabling towers in a system to online Jump Bridges, Cyno Generators, Cyno Jammers, or Capital Ship Assembly Arrays. While an alliance may control a system with a TCU, an Infrastructre Hub provides additional security to system sovereignty; it must be destroyed before the TCU can be taken.

Certain upgrades have an associated fee, which is due every 2 weeks.

You can find out which upgrades are installed in Goonswarm systems on the probably-out-of-date Hub Upgrades page.


Strategic Upgrades

Cynosural Navigation

This upgrade enables Cynosural Field Generators to be anchored and onlined at control towers in an upgraded system.

  • Required Development Index: 2
  • Upkeep Cost: 2,000,000 ISK/Day

Supercapital Construction Facilities

This upgrade allows alliances to anchor Capital Ship Assembly Arrays and Capital Ship Maintenance Arrays at their starbases in a solar system.

  • Required Development Index: 1
  • Upkeep Cost: 1,000,000 ISK/Day

Advanced Logistics Network

This upgrade allows alliances to anchor Jump Bridges on their starbases in a solar system.

  • Required Development Index: 3
  • Upkeep Cost: 10,000,000 ISK/Day

Cynosural Suppression

This upgrade allows alliances to anchor Cynosural System Jammers on their starbases in a solar system.

  • Required Development Index: 3
  • Upkeep Cost: 20,000,000 ISK/Day

Military Upgrades

Pirate Detection Array

This upgrade increases the number of active combat sites in the upgraded solar system.

UpgradePrerequisite
Pirate Detection Array 1Military Index of 1
Pirate Detection Array 2Pirate Detect Array 2
Military Index of 2
Pirate Detection Array 3Pirate Detect Array 3
Military Index of 3
Pirate Detection Array 4Pirate Detect Array 4
Military Index of 4
Pirate Detection Array 5Pirate Detect Array 5
Military Index of 5

Entrapment Array

This upgrade increases the chance of finding a complex in the system.

UpgradePrerequisite
Entrapment Array 1Pirate Detection Array 3
Military Index of 3
Entrapment Array 2Entrapment Array 1
Military Index of 3
Entrapment Array 3Entrapment Array 2
Military Index of 4
Entrapment Array 4Entrapment Array 3
Military Index of 4
Entrapment Array 5Entrapment Array 5
Military Index of 5

Quantum Flux Generator

This upgrade increases the chance of a wormhole being present in the upgraded solar system.

UpgradePrerequisite
Quantum Flux Generator 1Military Index of 2
Quantum Flux Generator 2Quantum Flux Generator 1
Military Index of 3
Quantum Flux Generator 3Quantum Flux Generator 2
Military Index of 3
Quantum Flux Generator 4Quantum Flux Generator 3
Military Index of 4
Quantum Flux Generator 5Quantum Flux Generator 4
Military Index of 4

Industrial Upgrades

Ore Prospecting Array

This upgrade increases the ore resources available in a system.

UpgradePrerequisite
Ore Prospecting Array 1Industrial Index of 1
Ore Prospecting Array 2Ore Prospecting Array 1
Industrial Index of 2
Ore Prospecting Array 3Ore Prospecting Array 2
Industrial Index of 3
Ore Prospecting Array 4Ore Prospecting Array 3
Industrial Index of 4
Ore Prospecting Array 5Ore Prospecting Array 4
Industrial Index of 5

Survey Networks

This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.

UpgradePrerequisite
Survey Networks 1Industrial Index of 1
Survey Networks 2Survey Networks 1
Industrial Index of 2
Survey Networks 3Survey Networks 2
Industrial Index of 3
Survey Networks 4Survey Networks 3
Industrial Index of 4
Survey Networks 5Survey Networks 4
Industrial Index of 5
eve/sovereignty/infrastructure_hub.txt · Last modified: 2017/02/15 22:19 by conscript