User Tools

Site Tools


eve:ships:destroyers:heretic

Heretic

Looking for DOCTRINE FITS?


Description

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Helpful Information


Overview

Amarr Destroyer Skill Bonuses (Per Skill Level):

  • 10% bonus to Light Missile and Rocket max velocity
  • 5% bonus to Light Missile launcher and Rocket launcher rate of fire

Interdictors Skill Bonuses (Per Skill Level):

  • 4% bonus to all armor resistances
  • 10% reduction in Microwarpdrive signature radius penalty

Role Bonus:

  • Can fit Interdiction Sphere Launcher

Requirements

  • Amarr Destroyer V
    • Amarr Frigate III
      • Spaceship Command I
  • Interdictors I
    • Spaceship Command IV
    • Graviton Physics I
      • Science V
      • Power Grid Management V
    • Propulsion Jamming V
      • CPU Management III
      • Navigation II

Non Reimbursable Fits

NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.

eve/ships/destroyers/heretic.txt · Last modified: 2019/04/16 20:19 by Fof