The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
Developer: Viziam
For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
Role bonuses:
Amarr Cruiser bonuses (per skill level):
Heavy Assault Cruisers bonuses (per skill level):
To fly a Zealot on a TEST Fleet is actually pretty easy.
The first thing you need to do is make sure your ship is ready to go - fit whichever EWAR module the FC wants in your midslot, check to make sure you have enough ammo (always bring some of the types listed above and always have T1 'pos shot' ammo), paste and X-instinct.
Once you're in space and in fleet things get pretty simple. Stuff to remember:
When you're primaried there are a few important things you need to do:
I should probably also go over how to tell if your actually being primaried as opposed to if some idiot is taking random pot shots at you. Most of the time I fly with a special set of brackets displayed, in my (BlitZ Kotare's) overview pack they are called “pvp+f”. If you choose this overview you won't have brackets for drones, but you will for friendly and hostile ships. Most computers can handle this. When an enemy ship is targeting you, their brackets will flash yellow and this is typically referred to as “yellow boxing”. “Red boxing” is then agressing or firing on you. When their entire fleet starts flashing red you are now primary. When they all turn yellow you can start taking the actions listed above - getting transversal a few seconds before 200 angry internet spaceship nerds try to kill you will probably save your ship, or will at least mean you'll take more killing, which helps the whole fleet out.
Fittings have been directly imported from the old wiki and may be outdated.
PL Brofist
[Zealot, Pandemic Legion Brofist Pulse AB Zealot] 1600mm Reinforced Rolled Tungsten Plates I Multispectrum Coating II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II Tracking Enhancer II 10MN Afterburner II BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Medium Ancillary Current Router I Medium Trimark Armor Pump I
NCDot Brofist
[Zealot, Brofist (NC Standard)] Damage Control II Heat Sink II Energized Thermic Membrane II Multispectrum Coating II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 10MN Afterburner II Sensor Booster II, Scan Resolution Script Phased Muon ECCM Caster I Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Medium Ancillary Current Router I Medium Trimark Armor Pump I
TEST AHACs
[Zealot, May AHACs] Damage Control II 1600mm Reinforced Steel Plates II Shadow Serpentis Armor Thermic Hardener Shadow Serpentis EM Armor Hardener Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II 10MN Afterburner II Tracking Computer II, Optimal Range Script Enfeebling Phase Inversion ECM I Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Medium Ancillary Current Router I Medium Trimark Armor Pump I
FoxCat/Megafleet Support
[Zealot, FoxCat Support mk3] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I EM Armor Hardener II Multispectrum Coating II Heat Sink II Heat Sink II Armor Thermic Hardener II 10MN Afterburner II Sensor Booster II, Scan Resolution Script Tracking Computer II, Optimal Range Script Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Medium Ancillary Current Router I Medium Energy Locus Coordinator II
EMP Pulse AHAC
[Zealot, Ahac-Pulse] 1600mm Reinforced Steel Plates II Heat Sink II Damage Control II Armor Thermic Hardener II EM Armor Hardener II Heat Sink II Multispectrum Coating II 10MN Afterburner II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Tracking Computer II, Optimal Range Script Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Medium Ancillary Current Router I Medium Trimark Armor Pump I
EMP MWD Insta-Zealot
[Zealot, Insta-Zealot] Damage Control II 1600mm Reinforced Steel Plates II EM Armor Hardener II Armor Thermic Hardener II Multispectrum Coating II Power Diagnostic System II Heat Sink II Experimental 10MN Microwarpdrive I Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Medium Ancillary Current Router I Medium Trimark Armor Pump I
EMP AB Insta-Zealot
[Zealot, Insta-Zealot AB Variant] Damage Control II 1600mm Reinforced Steel Plates II EM Armor Hardener II Armor Thermic Hardener II Multispectrum Coating II Heat Sink II Heat Sink II 10MN Afterburner II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Medium Ancillary Current Router I Medium Trimark Armor Pump I