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eve:ships:cruisers:ashimmu

Ashimmu

Overview


Required skills

  • Minmatar Cruiser II
    • Minmatar Destroyer III
      • Minmatar Frigate III
        • Spaceship Command I
    • Spaceship Command II
  • Amarr Cruiser II
    • Amarr Destroyer III
      • Amarr Frigate III
        • Spaceship Command I
    • Spaceship Command II

Ship Description

In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.

Has a neato web bonus and a Pilgrim-style neut bonus and not much else. It can effectively fit 6 lasers for the grid, slots, and cap usage of three but with no bonuses to tracking, damage, or RoF. Does about ~300 DPS with good skills and will kill the shit out of anything smaller/faster than it, but can't fit much of a tank so if you're up against a halfway-competent gang you'll be killed dead. Very low base speed and very high mass for a faction cruiser, not that it matters really with a web bonus.

TL;DR, spells death to anything dependent on cap and/or speed to live, really squishy to a gang. “Only” about 130m as of July 2010, so it's cheaper than a Cynabal or Vigilant.

I hear it's best fit with autocannons and a heat sink.

Minmatar Cruiser Skill Bonuses (Per Skill Level):
20% bonus to Stasis Webifier range

Amarr Cruiser Skill Bonuses (Per Skill Level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount

Role Bonus:
100% bonus to Medium Energy Turret damage
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

eve/ships/cruisers/ashimmu.txt · Last modified: 2019/02/21 17:18 by Fof