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eve:ships:capitals:wyvern

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Overview

The Wyvern is the Caldari Super Carrier. It is capabale of fielding the hardest tank of the supercarriers over a slave'd Aeon. Because of its total active tank and higher cap requirements it's more vunerable to neutralization than the Aeon / Nyx. Super Carriers are capable of fielding Fighter and Fighter Bombers. With Caldari Carrier V it is able to launch up to 10 Fighter/Fighter Bombers at one time.

TEST, however, being the special snowflakes that we are, have adopted a Shield supercapital fleet necessitated by our switch to Chimeras as our primary Slowcat.

tl;dr Train for a Wyvern instead of an Aeon.

Description

The Wyvern is based on documents detailing the design of the ancient Raata empire’s seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today’s starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. The Wyvern measures 3,300 meters long.

Bonuses

Caldari Carrier:

  • 40% bonus to Energy and Shield transfer range per level
  • 4% bonus to all Shield resistances per level
  • Can deploy 1 additional Fighters per level
  • Can fit 1 additional Warfare Link module per level

Role Bonus:

  • 99% reduction in CPU need for Tactical Logistics Reconfiguration modules
  • 99% reduction in CPU need for Clone Vat Bay
  • 99% reduction in CPU need for Warfare Link modules
  • 99% reduction in CPU need for Projected Electronic Counter Measures modules
  • 200% bonus to Fighter control range
  • Immune to all forms of Electronic Warfare

Fittings

<EFT> [Wyvern,Full Tank]

Damage Control II Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System

Pith X-Type EM Ward Field Pith X-Type EM Ward Field Pith X-Type Kinetic Deflection Field Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field Pith X-Type Explosive Deflection Field Pith X-Type Thermic Dissipation Field Pith X-Type Thermic Dissipation Field

Capital Murky Shield Screen Transmitter I Capital Murky Energy Transmitter I Capital Murky Energy Transmitter I Remote ECM Burst I Setele's Modified Large Plasma Smartbomb Selynne's Modified Heavy Energy Neutralizer

Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Extender II </EFT>

Modules to Carry

  • 1x Heavy Unstable Energy Neutralizer
  • 1x Large Named or T2 Smartbomb
  • 1x Improved Cloaking Device II
  • 8x Cap Recharger II
  • 4x Capacitor Power Relay II
  • 3x Energized Adaptive Nano Membrane II
  • 2x Sensor Booster II or 1x Faction
  • 2x Scan Resolution
  • 1x Cynosural Field Generator I
  • 2x Target Painter II or Faction
  • 2x Stasis Webifier II or Faction
  • 2x Warp Disruptor II or Faction
  • 2x Warp Scrambler II or Faction
  • 3,000x Liquid Ozone
  • Slot 6: Inherent Implants 'Squire' Energy Systems Operations EO-606
  • Slot 7: Zainou 'Gnome' Shield Management SM-706
  • Slot 8: Inherent Implants 'Squire' Energy Management EM-806
  • Slot 9: Zainou 'Gnome' Shield Operation SP-906
  • Strong Mindflood Booster

Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually.

eve/ships/capitals/wyvern.1454096325.txt.gz · Last modified: 2016/01/29 19:38 by shadowkiller