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eve:ships:capitals:nyx

Nyx

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Description

The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.

Helpful Information

To fly supercapitals, get supercapital pings and supercapital SRP you must be in the Supercapitals group.


Overview

Gallente Carrier bonuses (per skill level):

  • 10% bonus to Fighter damage
  • 5% bonus to Fighter hitpoints
  • 5+ bonus to ship warp core strength
  • 5% reduction in Sensor Dampening Burst Projector cycle time
  • 2% bonus to Armored Command and Skirmish Command burst strength and duration

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • 400% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration

Requirements

  • Capital Ships I
    • Advanced Spaceship Command V
      • Spaceship Command V
  • Gallente Carrier I
    • Capital Ships IV
      • Advanced Spaceship Command V
        • Spaceship Command V
    • Gallente Battleship III
      • Spaceship Command IV
      • Gallente Battlecruiser III
        • Spaceship Command III
        • Gallente Cruiser III
          • Spaceship Command II
          • Gallente Destroyer III
            • Gallente Frigate III
              • Spaceship Command I
    • Drone Interfacing V
      • Drones V
    • Jump Fuel Conservation IV
      • Jump Drive Operation III
        • Navigation V
        • Warp Drive Operation V
          • Navigation I
        • Science V
    • Jump Drive Calibration III
      • Jump Drive Operation V
        • Navigation V
        • Warp Drive Operation V
          • Navigation I
        • Science V

Non Reimbursable Fits

[Nyx, Nyx]

Damage Control II
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Core X-Type EM Armor Hardener
Core X-Type Explosive Armor Hardener
Core X-Type Kinetic Armor Hardener
Core X-Type Armor Thermic Hardener

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis Sensor Booster, Scan Resolution Script

Setele's Modified Large Plasma Smartbomb
Selynne's Modified Heavy Energy Neutralizer
Capital Murky Remote Capacitor Transmitter
Capital Murky Shield Booster

Capital Coaxial Remote Armor Repairer
Remote ECM Burst I

Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II

Extra Modules to carry:

  • 10 x Capacitor Power Relay II
  • 10 x Cap Recharger II
  • 1 x Capital Murky Remote Capacitor Transmitter
  • 1 x True Sansha Large EMP Smartbomb
  • 1 x True Sansha Heavy Energy Neutralizer
  • 1 x Dread Guristas Cloaking Device
  • 1 x Republic Fleet Warp Disruptor
  • 1 x Cynosural Field Generator I
  • 1 x Armored Warfare Link - Passive Defense II
  • 1 x Republic Fleet Target Painter

Recommended Implants:

  • Slot 1: Slave Alpha
  • Slot 2: Slave Beta
  • Slot 3: Slave Gamma
  • Slot 4: Slave Delta
  • Slot 5: Slave Epsilon
  • Slot 6: Slave Omega
  • Slot 7: Inherent Implants 'Squire' Energy Emission Systems ES-706
  • Slot 8: Inherent Implants 'Squire' Energy Management EM-806
  • Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1008

Recommended Boosters:

Strong Mindflood Booster

Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually. For the seventh slot implant, other viable options would be 6% Evasive Maneuvering or 6% Signature Analysis.

eve/ships/capitals/nyx.txt · Last modified: 2020/06/04 22:13 (external edit)