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eve:ships:capitals:nyx

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Nyx

The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.

Overview

The Nyx is hands down the king of the field in DPS. Once it lands on the field and deploys its Fighters/Fighter Bombers anything that gets in its path becomes scrap metal. While it does not have the largest tank possible it is a force to be reckoned with. However with that said, it is still advisable that you get an Wyvern instead. Survivability is key in large Capital fights. Super Carriers are capable of fielding Fighter and Fighter Bombers. With Gallente Carrier V it is able to launch up to 20 Fighter/Fighter Bombers at one time.

Traits

Gallente Carrier Skill Bonuses (per skill level):

40% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range

5% bonus to Fighter and Fighter Bomber damage

Can deploy one additional Fighter or Fighter Bomber

Can fit 1 additional Warfare Link module

Role bonuses

200% bonus to Fighter and Fighter Bomber control range

100% bonus to Fighter, Fighter Bomber hitpoints and damage

Can fit Remote ECM Burst

Immune to all forms of Electronic Warfare

This ship class is only capable of carrying Fighters and Fighter Bombers in its drone bay

5x penalty to Entosis Link cycle time

Fittings

<EFT> [Nyx, Nyx]

Damage Control II Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Core X-Type Armor EM Hardener Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener

Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Shadow Serpentis Sensor Booster, Scan Resolution Script

Setele's Modified Large Plasma Smartbomb Selynne's Modified Heavy Energy Neutralizer Capital Murky Remote Capacitor Transmitter Capital Murky Shield Booster

Capital Coaxial Remote Armor Repairer Remote ECM Burst I

Capital Trimark Armor Pump II Capital Trimark Armor Pump II Capital Trimark Armor Pump II </EFT>

Extra Modules to carry:

  • 10 x Capacitor Power Relay II
  • 10 x Cap Recharger II
  • 1 x Capital Murky Remote Capacitor Transmitter
  • 1 x True Sansha Large EMP Smartbomb
  • 1 x True Sansha Heavy Energy Neutralizer
  • 1 x Dread Guristas Cloaking Device
  • 1 x Republic Fleet Warp Disruptor
  • 1 x Cynosural Field Generator I
  • 1 x Armored Warfare Link - Passive Defense II
  • 1 x Republic Fleet Target Painter

Recommended Implants:

  • Slot 1: Slave Alpha
  • Slot 2: Slave Beta
  • Slot 3: Slave Gamma
  • Slot 4: Slave Delta
  • Slot 5: Slave Epsilon
  • Slot 6: Slave Omega
  • Slot 7: Inherent Implants 'Squire' Energy Emission Systems ES-706
  • Slot 8: Inherent Implants 'Squire' Energy Management EM-806
  • Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1008

Recommended Boosters:

Strong Mindflood Booster

Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually. For the seventh slot implant, other viable options would be 6% Evasive Maneuvering or 6% Signature Analysis.

eve/ships/capitals/nyx.1551122580.txt.gz · Last modified: 2019/02/25 19:23 by Fof