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Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

Helpful Information

To fly capitals, get capital pings and capital SRP you must be in the Capitals group.

The Moros is a nasty, high-powered ship. It comes onto the field, and rips its targets apart with great DPS. If you can get over the idea that it looks like a giant turd, then you're set on a ship. Only downside other is the usage of ammo when compared to its counterpart the Revelation.

The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).

While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters.


Gallente Dreadnought bonuses (per skill level):

  • 5% bonus to Capital Hybrid Turret damage
  • 5% bonus to Capital Hybrid Turret rate of fire
  • 5% bonus to Armor Repairer cycle time

Role Bonus:

  • Can fit Siege modules
  • 5x penalty to Entosis Link duration


  • Capital Ships I
    • Advanced Spaceship Command V
      • Spaceship Command V
  • Gallente Dreadnought I
    • Capital Ships III
      • Advanced Spaceship Command V
        • Spaceship Command V
    • Gallente Battleship III
      • Spaceship Command IV
      • Gallente Battlecruiser III
        • Spaceship Command III
        • Gallente Cruiser III
          • Spaceship Command II
          • Gallente Destroyer III
            • Gallente Frigate III
              • Spaceship Command I
    • Tactical Weapon Reconfiguration I
      • Advanced Weapon Upgrades V
        • Weapon Upgrades V
          • Gunnery II
  • Jump Drive Operation I
    • Navigation V
    • Warp Drive Operation V
      • Navigation I
    • Science V

Non Reimbursable Fits

NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.

eve/ships/capitals/moros.txt · Last modified: 2019/02/25 18:28 by Fof