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This is the Minmatar Super Carrier. Unlike the Nidhoggur, this is primarily a shield tanking ship, though can be adjusted to fit an armor tank. The Dominion 1.1 changed Motherships turning into Super Carriers, making their remote repair amount bonus rather useless, since they can no longer Triage they are more suited for rape machines than logistics machines. Super Carriers are capable of fielding Fighter and Fighter Bombers. With Minmatar Carrier V it is able to launch up to 20 Fighter/Fighter Bombers at one time.
At the moment, the Hel is the lesser of the four supercarriers, due to the bonus and low effective HP versus its armor counterparts the Nyx and Aeon, as well as its shield counterpart the Wyvern not only tanking better but having an additional mid slot.
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.
”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer
Minmatar Carrier Skill Bonuses:
<EFT> [Hel, Hel]
Damage Control II Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System
Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field Pist X-Type Kinetic Deflection Field Pith X-Type Explosive Deflection Field Pith X-Type Thermic Dissipation Field Pith X-Type EM Ward Field Pith X-Type EM Ward Field
Capital Murky Energy Transmitter I Capital Coaxial Regenerative Projector Capital Murky Shield Screen Transmitter I Setele's Modified Large Plasma Smartbomb Selynne's Modified Heavy Energy Neutralizer Remote ECM Burst I
Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Extender II </EFT>
Extra Modules to carry:
Recommended Implants:
Recommended Boosters: Strong Mindflood Booster
Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually.