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eve:ships:battleships:redeemer

Redeemer

Overview

By far the most powerful Black Ops for dropping onto the field and reinforcing the main fleet that needs an extra kick in DPS. With its defensive and offensive capabilities it can complement a large strike force.

Hull: Armageddon Class

Role: Black Ops

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.


Requirements

  • Amarr Battleship V
    • Spaceship Command IV
    • Amarr Battlecruiser III
      • Spaceship Command III
      • Amarr Cruiser III
        • Spaceship Command II
        • Amarr Destroyer III
          • Amarr Frigate III
            • Spaceship Command I
  • Black Ops I
    • Cloaking IV
      • CPU Management IV
    • Jump Drive Calibration IV
      • Jump Drive Operation V
        • Navigation V
        • Warp Drive Operation V
          • Navigation I
        • Science V
    • Spaceship Command V

Traits

Role bonuses:

  • Can fit Covet Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 50% reduction to effective distance traveled for jump fatigue

Amarr Battleship bonuses (per skill level):

  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret rate of fire

Black Ops bonuses (per skill level):

  • 7.5% bonus to Large Energy Turret tracking speed
  • 125% bonus to ship max velocity when using Cloaking Devices

Fitting

Bridging

[Redeemer, Bridge Duty]

Damage Control II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

500MN Microwarpdrive II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Dread Guristas Cloaking Device
Covert Cynosural Field Generator I
Covert Jump Portal Generator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I

Warrior II x5
Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5
Vespa EC-600 x5

You can always go as Faction/Deadspace as you like. This is a simple idea around the fittings want to show that fitting is not as restrictive. Drones are optional as to which you want but repair drones make for a nice addition when your fleet takes damage. The EC-600s are great for if you are tackled.

  • Unordered List ItemChris Rittenhouse Edit: You're a bridge in a safespot, fit for max cargo fuel capacity. Also, get a DG Cloak, they cost 30m and blow Improved Cloaks out of the water. :colbert:

MWD DPS Drop

[Redeemer, Hot Drop DPS]

Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy 1600mm Steel Plates
Imperial Navy 1600mm Steel Plates
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Gist X-Type 500MN Microwarpdrive
Federation Navy Sensor Booster, Scan Resolution Script
Federation Navy Sensor Booster, Scan Resolution Script
Imperial Navy Cap Recharger

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Imperial Navy Heavy Energy Neutralizer
Improved 'Guise' Cloaking Device II

Large Trimark Armor Pump I
Large Trimark Armor Pump I

Vespa EC-600 x5
Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5
Warrior II x5

This fitting is very expensive but the restrictions due to powergrid and CPU is very hard to work around. You can fiddle with this fitting, maybe remove a Heat Sink and add a Cargo Expander to allow for more leeway to fit some less expensive modules on.

MJD DPS Drop

[Redeemer, MJD Hot Drop DPS]

IFFA Compact Damage Control
Imperial Navy Energized Adaptive Nano Membrane
1600mm Steel Plates II
1600mm Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Micro Jump Drive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Heavy 'Brave' Capacitor Booster, Navy Cap Booster 800

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Heavy Gremlin Compact Energy Neutralizer
Dread Guristas Cloaking Device

Large Trimark Armor Pump I
Large Trimark Armor Pump I

Vespa EC-600 x5
Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5
Warrior II x5

Requires Zainou 'Gypsy' Electronics EE-605 implant.

With the introduction of the Micro Jump Drive for Battleships, you now have the option of a really fast way to get away compared to the an MWD fit. It's expensive and it requires a +5 CPU implant, but the CPU restriction is hard to work around. You can fiddle with this fitting, maybe remove a Heat Sink and add a Nano/Cargo Expander to allow for more leeway to fit some less expensive modules or implants.

eve/ships/battleships/redeemer.txt · Last modified: 2019/02/13 14:00 by ALargeRock