The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
Amarr Battleship Skill Bonuses (Per Skill Level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
[Armageddon, NeutCats] Damage Control II Armor Thermic Hardener II Kinetic Armor Hardener II Explosive Armor Hardener II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Prototype 100MN Microwarpdrive I Target Spectrum Breaker Remote Sensor Booster II, Targeting Range Script Heavy Electrochemical Capacitor Booster I, Cap Booster 25 Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Drone Link Augmentor II Heavy Diminishing Power System Drain I True Sansha Medium EMP Smartbomb Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I Wasp EC-900 x5 Garde II x5 Warden II x5
[Armageddon, Neut geddon] Damage Control II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Kinetic Membrane II Energized Explosive Membrane II 1600mm Reinforced Steel Plates II Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800 Omnidirectional Tracking Link II, Optimal Range Script Prototype 100MN Microwarpdrive I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Plasma Smartbomb II Drone Link Augmentor II Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-Thermic Pump I Ogre II x5 Curator II x5 Bouncer II x5
Watch your Cap
Switch to t1 drones and modules if you have to.
Use Navy Cap Boosters if possible
Since the Odyssey patch the Armageddon has an awesome Range bonus for Energy Neutralizer what makes it a cheap Bhaalgorn. In this setup you have a decent damage output and about 140k ehp passive Tank.
[Armageddon, buddy gheddon] EM Armor Hardener II EM Armor Hardener II Armor Thermic Hardener II Reactive Armor Hardener Heat Sink II Heat Sink II Heat Sink II Cap Recharger II Cap Recharger II Cap Recharger II [empty med slot] Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Curator I x5
2 or more armas warp to 0 and slow boat around. Use conflag on the battleships and multfreq on the cruisers. Keep a set of scorch for stuff that tries to get away. If you are planning on doing anoms that have frigs, you need to keep a set of light drones with 4 sentries. Pulse the repper as your buddy needs it (watchlist him the whole time) (as of Odyssey the Armageddon has been transformed into a drone boat and cannot fit this anymore)