The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Amarr Battleship Skill Bonuses (Per Skill Level):
5% bonus to Large Energy Turret damage
4% bonus to all armor resistances
[Abbadon, Hellcat Abaddon] Damage Control II Prototype Armor Thermic Hardener I Kinetic Armor Hardener II Shadow Serpentis Explosive Armor Hardener 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II 500MN Microwarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Large Energy Discharge Elutriation II Large Trimark Armor Pump I Large Trimark Armor Pump I
[Abbadon, 1K DPS] Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II 500MN Microwarpdrive II Heavy Capacitor Booster II, Cap Booster 800 ECCM - Radar II Sensor Booster II Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Large Explosive Armor Plate I Large Trimark Armor Pump I Large Energy Collision Accelerator I Garde II x5
[Abbadon, Glass Cannon Sniper] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Ancillary Current Router I Curator I x3
The first thing I thought of when I saw this build on the forums was “Dude, where's my tank?”. Then I realized that with Xray loaded you will hit out to 100km and just laugh as Corpus Popes die without even landing a hit against you. Then you can switch to Gamma or Multifrequency and melt the rest of the wave into slag. With the way this ship is rigged, when you finally upgrade to T2 Beams, you'll still be cap-stable and have enough CPU.
My personal opinion is that newbros are better off sticking with an Oracle until they can fly a Navy Armageddon, especially if Prophecies prove to be an effective doctrine.