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eve:ships:battlecruisers:myrmidon

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Myrmidon

Overview

Required skills

  • Gallente Battlecruiser I
    • Gallente Cruiser III
      • Gallente Destroyer III
        • Gallente Frigate III
          • Spaceship Command I
      • Spaceship Command II
    • Spaceship Command III

Ship Description

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

The Myrmidon is one of the most survivable and cheap T1 hulls in the game. Able to tank an astonishing amount of incoming damage and win drawn out fights when other hulls would gas out long before the Myrmidon. The hull shows its age due to the low mobility. But in a long protracted fight where you can get tackle it will still shine. Below is an example of one of, if not the most, famous fits in EVE.

Gallente Battlecruiser Skill Bonuses (Per Skill Level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount

Role Bonus:
12.5% bonus to Drone microwarp velocity
Can fit Warfare Link modules

Usage

The Myrmidon is the next in the drone boat line of Gallente ships. It sits between the Vexor and Dominix. Its bonuses allow for a very strong armor tank, but a shield tank is not only possible but also effective given the right fittings. Prior to the introduction of drone bandwidth the Myrmidon could field 5 Heavy Drones, but now it can only field 4. Much like the other ships in the droneboat line, very good drone skills are a must for the Myrmidon

Because of the drones, the Myrm is a brilliant ship to use in PVE, because you can fight frigates to battlecruisers with ease from 40+km away. Recommended for mission levels 2-3. Not often recommended in PVP, but with a shield tank it can almost be compared with the drake in terms of stats, so it makes a nice surprise bait ship. Because the Myrm's ship hull doesn't give bonuses to hybrid weapons, many players use autocannons/artillery cannons on the Myrm for better cap stability. Note: To get the maximum theoretical dps out of the 100 mbps drone bandwidth, use a group of 3 heavy and 2 medium drones. Depending on the situation however, 5 medium drones might be preferable because of the slow travel time of heavy drones.

Fittings

PVP

Triple Rep

<EFT>[Myrmidon, triple rep]

Medium Ancillary Armor Repairer, Nanite Repair Paste Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II

Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Faint Epsilon Warp Scrambler I Stasis Webifier II

Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I

Praetor II x4 Infiltrator II x5 Acolyte II x5 Hornet EC-300 x5</EFT>

Dual Rep Myrm

<EFT>[Myrmidon, Dual Rep Small Gang]

Damage Control II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I Warp Disruptor II X5 Prototype I Engine Enervator Medium Capacitor Booster II, cap booster 800 Medium Capacitor Booster II, cap booster 800

220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II 220mm Vulcan Autocannon II

Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I

Warrior II x5</EFT>

This is how you fly a fucking Myrm in solo or small gang pvp (small gang = a gang whos dps you can tank for a reasonable amount of time with your skills, check EFT). Don't bring this to a roam/home defense fleet if you expect to deal with more than a handful of BCs, because if you get primaried by more than 3-4 BCs you will pop very quickly.

The_Slayer's Triple Rep Myrmidon of Ass Destruction

<EFT>[Myrmidon, PVP]

Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II

Experimental 10MN Microwarpdrive I Warp Scrambler II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Medium Capacitor Booster II, Cap Booster 800 Stasis Webifier II

Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Anti-Explosive Pump I Medium Nanobot Accelerator I Medium Nanobot Accelerator I

Ogre II x2 Hammerhead II x2 Hobgoblin I x1</EFT>

Saw this on the goon wiki, such a jaw dropping fit that I thought I would share. Fire everything you have and hope you don't run out of cap boosters!

PVE

Level 3 Mission Running(Armor Tanked)

<EFT>[Myrmidon, Lvl 3 Mission Running]

Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Medium Armor Repairer II Medium Armor Repairer II

Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II

Medium Nosferatu II Medium Nosferatu II Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I

Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I

Hammerhead II x5 Hobgoblin II x5</EFT>

If you want a gun to gain aggro, swap out a Small Tractor Beam I for it. Swap out hardeners depending on what rats you are fighting.

eve/ships/battlecruisers/myrmidon.1454092388.txt.gz · Last modified: 2016/01/29 18:33 by dshaw8772