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eve:ships:battlecruisers:myrmidon [2019/02/25 17:11]
Fof
eve:ships:battlecruisers:myrmidon [2024/11/02 19:41] (current)
Waffles_McSpanky [Non Reimbursable Fits]
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-====== Myrmidon======+====== Myrmidon ====== 
 +<WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​ 
 +---- 
 +{{https://​image.eveonline.com/​Render/​24700_256.png?​nolink}} 
 +===== Description ===== 
 +Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart,​ the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. 
 +====Helpful Information==== 
 +The Myrmidon is one of the most survivable and cheap T1 hulls in the game.  Able to tank an astonishing amount of incoming damage and win drawn out fights when other hulls would gas out long before the Myrmidon. ​ The hull shows its age due to the low mobility. ​ But in a long protracted fight where you can get tackle it will still shine. ​ Below is an example of one of, if not the most, famous fits in EVE. 
 + 
 +The Myrmidon is the next in the drone boat line of Gallente ships. It sits between the Vexor and Dominix. Its bonuses allow for a very strong armor tank, but a shield tank is not only possible but also effective given the right fittings. Prior to the introduction of drone bandwidth the Myrmidon could field 5 Heavy Drones, but now it can only field 4. Much like the other ships in the droneboat line, very good drone skills are a must for the Myrmidon 
 + 
 +Because of the drones, the Myrm is a brilliant ship to use in PVE, because you can fight frigates to battlecruisers with ease from 40+km away. Recommended for mission levels 2-3. Not often recommended in PVP, but with a shield tank it can almost be compared with the drake in terms of stats, so it makes a nice surprise bait ship. Because the Myrm's ship hull doesn'​t give bonuses to hybrid weapons, many players use autocannons/​artillery cannons on the Myrm for better cap stability. Note: To get the maximum theoretical dps out of the 100 mbps drone bandwidth, use a group of 3 heavy and 2 medium drones. Depending on the situation however, 5 medium drones might be preferable because of the slow travel time of heavy drones.  
 + 
 +----
 ===== Overview ===== ===== Overview =====
-==== Required skills ​====+ 
 +Gallente Battlecruiser Skill Bonuses (Per Skill Level): 
 +  * 10% bonus to Drone hitpoints and damage 
 +  * 7.5% bonus to Armor Repairer amount 
 +Role Bonus: 
 +  * Can use one Command Burst module 
 +  * 12.5% bonus to Drone microwarp velocity 
 +  * 50% bonus to Command Burst area of effect range 
 + 
 +---- 
 +===== Requirements ​===== 
   * Gallente Battlecruiser I   * Gallente Battlecruiser I
 +    * Spaceship Command III
     * Gallente Cruiser III     * Gallente Cruiser III
 +      * Spaceship Command II
       * Gallente Destroyer III       * Gallente Destroyer III
         * Gallente Frigate III         * Gallente Frigate III
           * Spaceship Command I           * Spaceship Command I
-      * Spaceship Command II 
-    * Spaceship Command III 
  
-==== Ship Description ​==== +---- 
-Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart,​ the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.+===== Ratting =====
  
-The Myrmidon ​is one of the most survivable and cheap T1 hulls in the game ​Able ​to tank an astonishing amount of incoming damage and win drawn out fights when other hulls would gas out long before ​the Myrmidon. ​ The hull shows its age due to the low mobility. ​ But in long protracted fight where you can get tackle it will still shine Below is an example of one of, if not the most, famous fits in EVE.+The Oxford Sneaker ​is a ratting fit first described by Diplo/​DoYouEvenLiftBro/​Bulge-in-Chief Dran ArcanaHe made a really long, cool post about how to use it but the last time I went to the effort of making ​theorypost into readable wiki content the meta changed and I don't feel like doing that again so yeah [[https://​forum.pleaseignore.com/​topic/​106156-how-we-break-free-from-the-dominix-shackles-and-afk-rat-more-effectively-and-with-more-tools-to-not-feed-like-an-idiot/​|read about it here if you must.]]
  
-Gallente Battlecruiser Skill Bonuses (Per Skill Level):\\ +The tl;​tl;​dr;​dir is this:
-10% bonus to Drone hitpoints and damage\\ +
-7.5% bonus to Armor Repairer amount+
  
-Role Bonus:\\ +0Use one of the below fits
-12.5% bonus to Drone microwarp velocity\\ +
-Can fit Warfare Link modules+
  
-==== Usage ==== +  - Activate shit in warp or when you land 
-The Myrmidon is the next in the drone boat line of Gallente ships. It sits between the Vexor and Dominix. Its bonuses allow for a very strong armor tank, but a shield tank is not only possible but also effective given the right fittings. Prior to the introduction of drone bandwidth the Myrmidon could field 5 Heavy Drones, but now it can only field 4. Much like the other ships in the droneboat line, very good drone skills are must for the Myrmidon+  - Lock up all the things 
 +  - wait for the rats to start aggressing you 
 +  - pick a rat and ewar it 
 +  - launch drones and send them at rat 
 +  - use autotarget if you want 
 +  - set orbit and turn on your AB
  
-Because of the drones, the Myrm is a brilliant ship to use in PVE, because you can fight frigates to battlecruisers with ease from 40+km away. Recommended for mission levels 2-3. Not often recommended in PVP, but with a shield tank it can almost be compared with the drake in terms of stats, so it makes a nice surprise bait ship. Because the Myrm's ship hull doesn'​t give bonuses to hybrid weapons, many players use autocannons/​artillery cannons on the Myrm for better cap stability. Note: To get the maximum theoretical dps out of the 100 mbps drone bandwidth, use a group of 3 heavy and 2 medium drones. Depending on the situation however, 5 medium drones might be preferable because of the slow travel time of heavy drones. ​+===   The OH SHIT SHITS ON GRID HOW DO I NOT FEED Process ​  ===
  
-===== Fittings ===== +Time to channel your inner Steve Santini and think about the following
-==== PVP ==== +
-=== Triple Rep === +
-<​code>​[Myrmidon,​ triple rep]+
  
-Medium Ancillary Armor RepairerNanite Repair Paste+  * Are you scrammed? ​ if not just align to something tetherable and MJD 
 +  * Are you scrammed? ​ If yes scram him back and turn on neuts to cap him out and then MJD 
 +  * Remember how you have a 100mn ab?  yeah you'll drift out of cyno traps and anything slow don't worry just MJD 
 +  * Did I mention you have a scramneuts, and an MJD? 
 +  * You actually can't die unless you're not paying attention, you'll be fine don't be a coward, idiot 
 + 
 +===== Non Reimbursable Fits ===== 
 +====Combat Myrmidon==== 
 +**Reccommended - **The ChADMidon is a tweaked variant made to be easier on cap/​piloting skills for alts to use on the frontline. 
 +<​code>​ 
 +[Myrmidon, ChADMidon] 
 + 
 +Reactive Armor Hardener
 Medium Armor Repairer II Medium Armor Repairer II
-Medium Armor Repairer II +Multispectrum ​Energized Membrane II 
-Energized ​Adaptive Nano Membrane II +Drone Damage Amplifier II 
-Energized Adaptive Nano Membrane ​II +Drone Damage Amplifier ​II 
-Damage ​Control ​II+Drone Damage ​Amplifier ​II
  
-Experimental 10MN Microwarpdrive I +Cap Recharger II 
-Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 +Warp Scrambler II 
-Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 +Large Compact Pb-Acid Cap Battery 
-Faint Epsilon ​Warp Scrambler ​+Medium Micro Jump Drive 
-Stasis Webifier ​II+100MN Monopropellant Enduring Afterburner
  
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Medium Infectious Scoped Energy Neutralizer 
-Dual 180mm AutoCannon ​II, Republic Fleet EMP M +Small Energy Neutralizer ​II 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Auto Targeting System I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Drone Link Augmentor I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M+Drone Link Augmentor I
  
-Medium ​Auxiliary Nano Pump +Medium ​Capacitor Control Circuit ​
-Medium ​Nanobot Accelerator ​+Medium ​Capacitor Control Circuit ​
-Medium ​Nanobot Accelerator ​I+Medium ​Ancillary Current Router ​I
  
-Praetor II x4 +Hornet EC-300 x5 
-Infiltrator ​II x5 +Praetor II x6 
-Acolyte II x5 +Warrior ​II x5
-Hornet EC-300 x5</​code>​+
  
-=== Dual Rep Myrm ===+</​code>​
  
-<​code>​[Myrmidon,​ Dual Rep Small Gang]+The Oxford Sneaker (Requires Higher Skills / Good Piloting; small damage boost)
  
-Damage Control II+<​code>​ 
 +[Myrmidon, Oxford Sneaker] 
 + 
 +Reactive Armor Hardener
 Medium Armor Repairer II Medium Armor Repairer II
-Medium Armor Repairer ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II+Drone Damage Amplifier ​II
  
-Experimental 10MN Microwarpdrive I +Cap Recharger II 
-Warp Disruptor ​II +Warp Scrambler ​II 
-X5 Prototype I Engine Enervator +Large Compact Pb-Acid Cap Battery 
-Medium ​Capacitor Booster II, cap booster 800 +Medium ​Micro Jump Drive 
-Medium Capacitor Booster II, cap booster 800+100MN Y-S8 Compact Afterburner
  
-220mm Vulcan Autocannon ​II +Medium Energy Neutralizer ​II 
-220mm Vulcan Autocannon II +Auto Targeting System I 
-220mm Vulcan Autocannon II +Drone Link Augmentor I 
-220mm Vulcan Autocannon II +Drone Link Augmentor I 
-220mm Vulcan Autocannon II +Small Energy Neutralizer ​II
-220mm Vulcan Autocannon ​II+
  
-Medium Nanobot Accelerator I 
-Medium Auxiliary Nano Pump I 
 Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
 +Medium Capacitor Control Circuit I
 +Medium Ancillary Current Router I
  
-Warrior II x5</​code>​+Hornet EC-300 x5 
 +Praetor II x6 
 +Warrior II x5
  
-This is how you fly a fucking Myrm in solo or small gang pvp (small gang = a gang whos dps you can tank for a reasonable amount of time with your skills, check EFT). Don't bring this to a roam/home defense fleet if you expect to deal with more than a handful of BCs, because if you get primaried by more than 3-4 BCs you will pop very quickly. ​+</code>
  
-=== The_Slayer'​s Triple Rep Myrmidon ​of Ass Destruction ​=== +====Ratting ​Myrmidon==== 
-<​code>​[Myrmidon, ​PVP+<​code>​ 
- +[Myrmidon, ​Ratting Myrm - Deklein Shield Speed
-Medium Armor Repairer ​II +Drone Damage Amplifier ​II 
-Medium Armor Repairer ​II +Drone Damage Amplifier ​II 
-Medium Armor Repairer ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II+Capacitor Flux Coil II
 Damage Control II Damage Control II
  
-Experimental 10MN Microwarpdrive I +100MN Monopropellant Enduring Afterburner 
-Warp Scrambler ​II +Omnidirectional Tracking Link II 
-Medium Electrochemical Capacitor Booster I, Cap Booster 800 +Large Cap Battery II 
-Medium ​Capacitor ​Booster ​II, Cap Booster 800 +Multispectrum Shield Hardener II 
-Stasis Webifier ​II+Medium ​Shield ​Booster II
  
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Drone Link Augmentor I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Drone Link Augmentor I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +[Empty High slot] 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +[Empty High slot] 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Auto Targeting System I
-Dual 180mm AutoCannon II, Republic Fleet EMP M+
  
-Medium ​Anti-Explosive Pump +Medium ​Thermal Shield Reinforcer ​
-Medium ​Nanobot Accelerator ​+Medium ​Kinetic Shield Reinforcer ​
-Medium ​Nanobot Accelerator ​I+Medium ​Capacitor Control Circuit ​I
  
-Ogre II x2 
-Hammerhead II x2 
-Hobgoblin I x1</​code>​ 
  
-Saw this on the goon wiki, such a jaw dropping fit that I thought I would share. Fire everything you have and hope you don't run out of cap boosters! ​ 
  
-==== PVE ==== +Hornet EC-300 x5 
-=== Level 3 Mission Running(Armor Tanked) === +Wasp II x5 
-<​code>​[Myrmidon,​ Lvl 3 Mission Running] +Vespa II x5
- +
-Armor Kinetic Hardener ​II +
-Armor Kinetic Hardener ​II +
-Armor Thermic Hardener II +
-Armor Thermic Hardener II +
-Medium Armor Repairer II +
-Medium Armor Repairer II +
- +
-Cap Recharger II +
-Cap Recharger II +
-Cap Recharger II +
-Cap Recharger II +
-10MN Afterburner II +
- +
-Medium Nosferatu II +
-Medium Nosferatu II +
-Small Tractor Beam I +
-Small Tractor Beam I +
-Salvager I +
-Salvager I +
- +
-Medium Auxiliary Nano Pump I +
-Medium Capacitor Control Circuit I +
-Medium Capacitor Control Circuit I+
  
-Hammerhead II x5 +Tracking Speed Script x1 
-Hobgoblin II x5</​code>​+Optimal Range Script x1 
 +</​code>​
  
-If you want a gun to gain aggro, swap out a Small Tractor Beam I for it. Swap out hardeners depending on what rats you are fighting. ​ 
eve/ships/battlecruisers/myrmidon.1551114714.txt.gz · Last modified: 2019/02/25 17:11 by Fof