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eve:ships:battlecruisers:myrmidon [2019/02/13 06:15]
ALargeRock
eve:ships:battlecruisers:myrmidon [2020/08/21 11:41] (current)
Ahri [Non Reimbursable Fits] changed "Energized Adaptive Nano Membrane II" to "Multispectrum Energized Membrane II" because of recent patch to armor naming schemes.
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-====== Myrmidon ​Guide ====== +====== Myrmidon ====== 
-===== Overview ===== +<WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​ 
-==== Required skills ==== +---- 
-  ​Gallente Battlecruiser I +{{https://​image.eveonline.com/​Render/​24700_256.png?​nolink}} 
-    ​Gallente Cruiser III +====Description ​=====
-      ​Gallente Destroyer III +
-        ​Gallente Frigate III +
-          * Spaceship Command I +
-      * Spaceship Command II +
-    * Spaceship Command III +
- +
-==== Ship Description ====+
 Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart,​ the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart,​ the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
 +====Helpful Information====
 The Myrmidon is one of the most survivable and cheap T1 hulls in the game.  Able to tank an astonishing amount of incoming damage and win drawn out fights when other hulls would gas out long before the Myrmidon. ​ The hull shows its age due to the low mobility. ​ But in a long protracted fight where you can get tackle it will still shine. ​ Below is an example of one of, if not the most, famous fits in EVE. The Myrmidon is one of the most survivable and cheap T1 hulls in the game.  Able to tank an astonishing amount of incoming damage and win drawn out fights when other hulls would gas out long before the Myrmidon. ​ The hull shows its age due to the low mobility. ​ But in a long protracted fight where you can get tackle it will still shine. ​ Below is an example of one of, if not the most, famous fits in EVE.
  
-Gallente Battlecruiser Skill Bonuses (Per Skill Level):\\ 
-10% bonus to Drone hitpoints and damage\\ 
-7.5% bonus to Armor Repairer amount 
- 
-Role Bonus:\\ 
-12.5% bonus to Drone microwarp velocity\\ 
-Can fit Warfare Link modules 
- 
-==== Usage ==== 
 The Myrmidon is the next in the drone boat line of Gallente ships. It sits between the Vexor and Dominix. Its bonuses allow for a very strong armor tank, but a shield tank is not only possible but also effective given the right fittings. Prior to the introduction of drone bandwidth the Myrmidon could field 5 Heavy Drones, but now it can only field 4. Much like the other ships in the droneboat line, very good drone skills are a must for the Myrmidon The Myrmidon is the next in the drone boat line of Gallente ships. It sits between the Vexor and Dominix. Its bonuses allow for a very strong armor tank, but a shield tank is not only possible but also effective given the right fittings. Prior to the introduction of drone bandwidth the Myrmidon could field 5 Heavy Drones, but now it can only field 4. Much like the other ships in the droneboat line, very good drone skills are a must for the Myrmidon
  
 Because of the drones, the Myrm is a brilliant ship to use in PVE, because you can fight frigates to battlecruisers with ease from 40+km away. Recommended for mission levels 2-3. Not often recommended in PVP, but with a shield tank it can almost be compared with the drake in terms of stats, so it makes a nice surprise bait ship. Because the Myrm's ship hull doesn'​t give bonuses to hybrid weapons, many players use autocannons/​artillery cannons on the Myrm for better cap stability. Note: To get the maximum theoretical dps out of the 100 mbps drone bandwidth, use a group of 3 heavy and 2 medium drones. Depending on the situation however, 5 medium drones might be preferable because of the slow travel time of heavy drones. ​ Because of the drones, the Myrm is a brilliant ship to use in PVE, because you can fight frigates to battlecruisers with ease from 40+km away. Recommended for mission levels 2-3. Not often recommended in PVP, but with a shield tank it can almost be compared with the drake in terms of stats, so it makes a nice surprise bait ship. Because the Myrm's ship hull doesn'​t give bonuses to hybrid weapons, many players use autocannons/​artillery cannons on the Myrm for better cap stability. Note: To get the maximum theoretical dps out of the 100 mbps drone bandwidth, use a group of 3 heavy and 2 medium drones. Depending on the situation however, 5 medium drones might be preferable because of the slow travel time of heavy drones. ​
  
-===== Fittings ===== +---- 
-==== PVP ==== +===== Overview ​=====
-=== Triple Rep === +
-<​code>​[Myrmidon,​ triple rep]+
  
-Medium Ancillary Armor Repairer, Nanite Repair Paste +Gallente Battlecruiser Skill Bonuses (Per Skill Level): 
-Medium ​Armor Repairer ​II +  * 10% bonus to Drone hitpoints and damage 
-Medium Armor Repairer II +  * 7.5% bonus to Armor Repairer ​amount 
-Energized Adaptive Nano Membrane II +Role Bonus: 
-Energized Adaptive Nano Membrane II +  * Can use one Command Burst module 
-Damage Control II+  * 12.5% bonus to Drone microwarp velocity 
 +  * 50% bonus to Command Burst area of effect range
  
-Experimental 10MN Microwarpdrive I +---- 
-Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 +===== Requirements =====
-Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 +
-Faint Epsilon Warp Scrambler I +
-Stasis Webifier II+
  
-Dual 180mm AutoCannon II, Republic Fleet EMP M +  * Gallente Battlecruiser I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +    * Spaceship Command III 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +    * Gallente Cruiser III 
-Dual 180mm AutoCannon ​II, Republic Fleet EMP M +      * Spaceship Command ​II 
-Dual 180mm AutoCannon II, Republic Fleet EMP M+      * Gallente Destroyer III 
 +        * Gallente Frigate III 
 +          * Spaceship Command I
  
-Medium Auxiliary Nano Pump I +---- 
-Medium Nanobot Accelerator I +===== Ratting =====
-Medium Nanobot Accelerator I+
  
-Praetor II x4 +The Oxford Sneaker is a ratting fit first described by Diplo/​DoYouEvenLiftBro/​Bulge-in-Chief Dran Arcana. He made a really long, cool post about how to use it but the last time I went to the effort of making a theorypost into readable wiki content the meta changed and I don't feel like doing that again so yeah [[https://​forum.pleaseignore.com/​topic/​106156-how-we-break-free-from-the-dominix-shackles-and-afk-rat-more-effectively-and-with-more-tools-to-not-feed-like-an-idiot/|read about it here if you must.]]
-Infiltrator II x5 +
-Acolyte II x5 +
-Hornet EC-300 x5</code>+
  
-=== Dual Rep Myrm ===+The tl;​tl;​dr;​dir is this:
  
-<​code>​[Myrmidon,​ Dual Rep Small Gang]+0. Use one of the below fits
  
-Damage Control II +  - Activate shit in warp or when you land 
-Medium Armor Repairer II +  - Lock up all the things 
-Medium Armor Repairer II +  - wait for the rats to start aggressing you 
-Energized Adaptive Nano Membrane II +  - pick a rat and ewar it 
-Energized Adaptive Nano Membrane II +  - launch drones and send them at a rat 
-Energized Adaptive Nano Membrane II+  - use autotarget if you want 
 +  - set orbit and turn on your AB
  
-Experimental 10MN Microwarpdrive ​I +===   The OH SHIT SHITS ON GRID HOW DO NOT FEED Process ​  ===
-Warp Disruptor II +
-X5 Prototype I Engine Enervator +
-Medium Capacitor Booster II, cap booster 800 +
-Medium Capacitor Booster II, cap booster 800+
  
-220mm Vulcan Autocannon II +Time to channel your inner Steve Santini and think about the following
-220mm Vulcan Autocannon II +
-220mm Vulcan Autocannon II +
-220mm Vulcan Autocannon II +
-220mm Vulcan Autocannon II +
-220mm Vulcan Autocannon II+
  
-Medium Nanobot Accelerator I +  * Are you scrammed? ​ if not just align to something tetherable and MJD 
-Medium Auxiliary Nano Pump I +  * Are you scrammed? ​ If yes scram him back and turn on neuts to cap him out and then MJD 
-Medium Auxiliary Nano Pump I+  * Remember how you have a 100mn ab?  yeah you'll drift out of cyno traps and anything slow don't worry just MJD 
 +  * Did mention you have a scram, neuts, and an MJD? 
 +  * You actually can't die unless you're not paying attention, you'll be fine don't be a coward, idiot
  
-Warrior II x5</​code>​+===== Non Reimbursable Fits =====
  
-This is how you fly fucking Myrm in solo or small gang pvp (small gang = a gang whos dps you can tank for a reasonable amount of time with your skills, check EFT). Don't bring this to a roam/home defense fleet if you expect ​to deal with more than a handful of BCs, because if you get primaried by more than 3-4 BCs you will pop very quickly +**Reccommended - **The ChADMidon ​is a tweaked variant made to be easier on cap/piloting skills for alts to use on the frontline
- +<​code>​ 
-=== The_Slayer'​s Triple Rep Myrmidon of Ass Destruction === +[Myrmidon, ​ChADMidon]
-<​code>​[Myrmidon, ​PVP]+
  
 +Reactive Armor Hardener
 Medium Armor Repairer II Medium Armor Repairer II
-Medium Armor Repairer ​II +Multispectrum Energized Membrane ​II 
-Medium Armor Repairer ​II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane II +Drone Damage Amplifier ​II 
-Energized Adaptive Nano Membrane ​II +Drone Damage ​Amplifier ​II
-Damage ​Control ​II+
  
-Experimental 10MN Microwarpdrive I+Cap Recharger II
 Warp Scrambler II Warp Scrambler II
-Medium Electrochemical Capacitor Booster I, Cap Booster 800 +Large Compact Pb-Acid ​Cap Battery 
-Medium ​Capacitor Booster II, Cap Booster 800 +Medium ​Micro Jump Drive 
-Stasis Webifier II+100MN Monopropellant Enduring Afterburner
  
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Medium Infectious Scoped Energy Neutralizer 
-Dual 180mm AutoCannon ​II, Republic Fleet EMP M +Small Energy Neutralizer ​II 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Auto Targeting System I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Drone Link Augmentor I 
-Dual 180mm AutoCannon II, Republic Fleet EMP M +Drone Link Augmentor I
-Dual 180mm AutoCannon II, Republic Fleet EMP M+
  
-Medium ​Anti-Explosive Pump +Medium ​Capacitor Control Circuit ​
-Medium ​Nanobot Accelerator ​+Medium ​Capacitor Control Circuit ​
-Medium ​Nanobot Accelerator ​I+Medium ​Ancillary Current Router ​I
  
-Ogre II x2 +Hornet EC-300 x5 
-Hammerhead ​II x2 +Praetor ​II x6 
-Hobgoblin I x1</​code>​+Warrior II x5
  
-Saw this on the goon wiki, such a jaw dropping fit that I thought I would share. Fire everything you have and hope you don't run out of cap boosters! ​+</​code>​
  
-==== PVE ==== +The Oxford Sneaker ​(Requires Higher Skills / Good Piloting; small damage boost)
-=== Level 3 Mission Running(Armor Tanked=== +
-<​code>​[Myrmidon,​ Lvl 3 Mission Running]+
  
-Armor Kinetic Hardener II +<​code>​ 
-Armor Kinetic Hardener II +[Myrmidon, Oxford Sneaker] 
-Armor Thermic Hardener II + 
-Armor Thermic ​Hardener ​II +Reactive ​Armor Hardener
-Medium Armor Repairer II+
 Medium Armor Repairer II Medium Armor Repairer II
 +Drone Damage Amplifier II
 +Drone Damage Amplifier II
 +Drone Damage Amplifier II
 +Drone Damage Amplifier II
  
 Cap Recharger II Cap Recharger II
-Cap Recharger ​II +Warp Scrambler ​II 
-Cap Recharger II +Large Compact Pb-Acid ​Cap Battery 
-Cap Recharger II +Medium Micro Jump Drive 
-10MN Afterburner ​II+100MN Y-S8 Compact ​Afterburner
  
-Medium ​Nosferatu ​II +Medium ​Energy Neutralizer ​II 
-Medium Nosferatu II +Auto Targeting System ​
-Small Tractor Beam +Drone Link Augmentor ​
-Small Tractor Beam +Drone Link Augmentor ​
-Salvager ​+Small Energy Neutralizer II
-Salvager I+
  
 Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
 Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
-Medium ​Capacitor Control Circuit ​I+Medium ​Ancillary Current Router ​I 
 + 
 +Hornet EC-300 x5 
 +Praetor II x6 
 +Warrior II x5 
 + 
 +</​code>​
  
-Hammerhead II x5 
-Hobgoblin II x5</​code>​ 
  
-If you want a gun to gain aggro, swap out a Small Tractor Beam I for it. Swap out hardeners depending on what rats you are fighting. ​ 
eve/ships/battlecruisers/myrmidon.1550038509.txt.gz · Last modified: 2019/02/13 06:15 by ALargeRock