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eve:ships:battlecruisers:harbinger_navy_issue

Harbinger Navy Issue

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Description

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.

Helpful Information


Overview

Amarr Battlecruiser bonuses (per skill level):

  • 7.5% bonus to Medium Energy Turret tracking speed
  • 10% bonus to Medium Energy Turret damage

Role Bonus:

  • Can use one Command Burst module
  • 25% bonus to Medium Energy Turret optimal range and falloff
  • 50% bonus to Command Burst area of effect range

Requirements

  • Amarr Battlecruiser II
    • Spaceship Command III
    • Amarr Cruiser III
      • Spaceship Command II
      • Amarr Destroyer III
        • Amarr Frigate III
          • Spaceship Command I

Non Reimbursable Fits

NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.

eve/ships/battlecruisers/harbinger_navy_issue.txt · Last modified: 2019/04/16 16:53 by Fof