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Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

Helpful Information


Amarr Battlecruiser bonuses (per skill level):

  • 10% reduction in Medium Energy Turret activation cost
  • 10% bonus to Medium Energy Turret damage

Role Bonus:

  • Can use one Command Burst module
  • 25% bonus to Medium Energy Turret optimal range and falloff
  • 50% bonus to Command Burst area of effect range


  • Amarr Battlecruiser I
    • Amarr Cruiser III
    • Spaceship Command III
      • Amarr Destroyer III
      • Spaceship Command II
        • Amarr Frigate III
          • Spaceship Command I

Non Reimbursable Fits

NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.

eve/ships/battlecruisers/harbinger.txt · Last modified: 2019/04/16 16:53 by Fof