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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

Helpful Information


Command Ships bonuses (per skill level):

  • 10% bonus to Medium Energy Turret damage
  • 5% bonus to Medium Energy Turret rate of fire
  • 3% bonus to Armored Command and Information Command burst strength and duration

Amarr Battlecruiser bonuses (per skill level):

  • 10% reduction in Medium Energy Turret activation cost
  • 4% bonus to all armor resistances

Role Bonus:

  • Can use 2 Command Burst modules
  • 100% bonus to Command Burst area of effect range


  • Amarr Battlecruiser V
    • Spaceship Command III
    • Amarr Cruiser III
      • Spaceship Command II
      • Amarr Destroyer III
        • Amarr Frigate III
          • Spaceship Command I
  • Command Ships I
    • Command Burst Specialist IV
      • Leadership V
    • Wing Command IV
      • Leadership V

Non Reimbursable Fits

NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.

eve/ships/battlecruisers/absolution.txt · Last modified: 2019/02/22 22:32 by Fof