Table of Contents

Mobile Warp Disruptors


Overview

Mobile Warp Disruptors (more commonly referred to as a Bubble) are anchorable objects that interfere with warping. If a ship is within the radius of the Bubble it cannot enter warp. Also if a ship happens to warp inline with a Bubble its path of travel will be altered to terminate just inside the edge of the Bubble nearest the direction from which the ship came. There are several types of Bubbles, all are detailed in the table below along with some basic characteristics and skill requirements needed to use them.

This article is credited to the Goon Wiki with some minor updates to format the table correctly and update it to account for Heavy Interdictors which were not around when the article was originally written.

Radius(km) Anchor Time(min) Anchoring Propulsion Jamming Volume (m3)
Mobile Small Warp Disruptor I 5 2 2 3 65
Mobile Small Warp Disruptor II 7.5 1 3 5 65
Mobile Medium Warp Disruptor I 11 4 3 4 195
Mobile Medium Warp Disruptor II 17 2 4 5 195
Heavy Interdictor 20(1) (2) N/A 5 5
Interdictor 20 (3) N/A 5 5
Mobile Large Warp Disruptor I 26 8 4 5 585
Mobile Large Warp Disruptor II 40 4 5 5 585
  1. The maximum range of the Heavy Interdictor bubble is determined by the pilot's Heavy Interdictors skill level. The range varies from 16.8km @ Heavy Interdictors I up to 20km for Heavy Interdictors V.
  2. Heavy Interdictor bubbles are generated by the Warp Disruption Field Generator I module which has a cycle time of 30 seconds.
  3. Interdictor bubbles deploy instantly but only last for 2 minutes and can only be deployed by an Interdictor fitted with an Interdiction Sphere Launcher I module.

Mechanics

If a player's warp vector is within the effect radius of the bubble, the player's ship will exit warp a few hundred meters inside the leading edge of the bubble's field provided that the bubble was anchored on the exit location's grid prior to the player initiating warp. The same is true for Interdictor and Heavy Interdictor bubbles.

Notes

Warp Bubble Deployment

You should know what these mean: The big red dot in the following illustrations is the point where ships will fall out of warp due to the bubble.

The dark grey circle 'Gate (= 0 m)' is a sphere in space where the distance to your ship is displayed as 0 meters. The diameter is 5 km for regular gates, 6 km for Wormholes and 14 km for regional gates (see below).It's drawn to scale It's not possible to anchor anything inside the sphere where the distance to the gate is displayed as less than 5 km. If you jump through a gate (distance varies at wormholes) distance to the gate will always be displayed as 12 km.


Small

A good position for a small bubble that catches ships warping in from one direction:


Medium (and Interdictor)


Large


Regional Gates

The problem with bubbling regional gates is that they have a diameter of 14 km instead of 5 km for regular gates.
take a look at some more illustrations:


POS and Outpost (stations)

A large POS has a '0 meter' diameter of 7 km, you can anchor at 35 km (green line).
The blue line reprensents the POS shield.

A Gallente Administrative Outpost (the one in HM-X for example) has a '0 meter' diameter of 54 km:

(click for large)


Using one bubble to cover multiple entry vectors


Double Stop Bubbles

Originator's video tutorial
A faster method that requires less cargo space. With practice only 2 bubbles are needed and both can be dropped and anchored at the same time.


Ensuring Your Bubble is Aligned

For a lot of people it can be hard to tell if your bubble is aligned to catch ships or pods warping in. Use these pic examples to ensure your t1 small (or any size) is aligned. Use the gate's,celestial's, and your ship's icon when aligning a bubble. You can catch anything warping in from the aligned celestial out to 100k from in front or behind a gate.

I want to align my bubble to catch warp ins from this JB moon (gate,station,etc.)

After some manual flying, my ship's icon is aligned in between the gate's icon and the celestial's icon. Here is where I want to press the launch button. This can also be done if the gate's icon is between the celestial and your ship's icon for sucking warpins past the gate. The view is taken by looking at the gate then holding left click to align all the icons.

Here is an angled view

This is the finished product of what a properly aligned bubble should look like. I launched the bubble after ensuring my ship was aligned.

This is an example of what happens when you simply warp to the gate from the celestial and press launch. Ever wonder why inties and pods keep getting past you? Don't do this. Take the time to align your bubble so you can catch anything that warps in.


Catching Cloaked Ships

Ships with Covert ops cloaks (Covert Ops, Stealth Bombers, Force Recons, and Blockade Runners) can warp while cloaked, and even if they get caught in a warp bubble they'll remain cloaked unless you decloak them by getting within 2km of them. When the bubble goes up, warp to the spot (gate, station, planet, etc.) your target will come from, then warp back. You should get caught in the bubble (if not: it's not working!), jettison something into a can. You are now sitting at the spot where cloaked ships (coming from the same direction as you) will drop out of warp, they will be decloaked by the can. The can (or corpses or drones) will also keep them from recloaking so you can actually target, tackle, and kill them!

Other Useful Information

Additional Reading