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training:guides:abyssal_deadspace_advanced:tier1

T1 Filaments

Recommendations

  • Fly a Worm

Fits

Most of this information is from

Hawoo Ozuwara

Here are two fits you can run.

Note: The Coercer from T0 no longer works here. Speaking from personal experience, the tank is too light and you will die to incoming DPS. The Tristan has issues with DPS. You can still bring both of these ships in and survive the run if you get lucky spawns. But at some point you will come across a spawn you can't deal with and will lose the ship.

Cheap Dragoon (~9mil ISK)

Beware, this fit is not as clean as the Coercer in T0. It has difficulty against certain spawns which will take you down into structure and requires you overheat both reps. The Tristan also no longer works as your DPS is not high enough.

[Dragoon, *Dragoon T1 Abyss fit (T1 Electric)]

Small Armor Repairer II
Small Armor Repairer II
Damage Control II
Drone Damage Amplifier II

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery

TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile
TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile
TE-2100 Ample Light Missile Launcher, Caldari Navy Mjolnir Light Missile
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S

Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Small Capacitor Control Circuit I


Acolyte I x10
Acolyte I x5


Caldari Navy Mjolnir Light Missile x1000
Republic Fleet EMP S x1970

Fit credit to: Aceface

Worm (~100 Million ISK)

[Worm, Apollo XIII (T1 Gamma)]

Drone Damage Amplifier II
Drone Damage Amplifier II

5MN Y-T8 Compact Microwarpdrive
Small Shield Extender II
Small Shield Extender II
Small F-S9 Regolith Compact Shield Extender

Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile

Small Core Defense Field Extender II
Small Core Defense Field Extender II
Small Core Defense Field Extender II


Warrior II x2
Warrior II x2
Warrior II x1 

Fit credit to: Hawooo Ozuwara

T1 Abyssal Strategy

From now on, there will actually be strategy needed to running Abyssals. Enemy waves actually pose a real threat to you, unlike in T0 where you can face roll and still succeed. Here are the things you need to watch out for. Unless you're familiar with the rat, you should always approach with caution and as much transversal as possible.

Notable spawns that should be treated with special care are listed below.

Cynabal - Keep at range or orbit at 30. Overheat weapons. Beware of leaving the pocket as the cynabal will try to close distance and you may go past the red wall. Repair weapons after engagement

<something>grip Tessera - Sig tank. Orbit 10 km, be ready to recall drones when they get targeted

Karybdis (AKA “Karen”) - Orbit 10km, be careful not to AFK and fly into edge of map.

Kikimora - Focus Kikimora with all DPS, orbit 10km. Ignore damaviks until Kiki is dead.

Marshal - Get into range, turn off MWD, Overheat weapons. Repair weapons after engagement

Devoted Knight - Orbit 30 KM. Overheat weapons if desired. Repair weapons after engagement

Devoted Hunter - Kill off before going for cache , overheat weapons if you want but not necessary.

training/guides/abyssal_deadspace_advanced/tier1.txt · Last modified: 2021/08/30 10:24 by 12321Yyh