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training:game_mechanics:structure_tanking

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Structure Tanking


Overview

Structure tanking focuses on reinforcing the structure of your ship to withstand and/or repair damage. Generally, Structure tanking is not considered to be very viable, as hull repairers are relatively inefficient.

Advantages

  • Structure has the highest base resist in the game
  • Structure tanking is a very big surprise to an enemy who thinks you are a quick kill
  • Freighters and Jump Freighters are 100% Structure tanked and nothing else
  • Certain combat ships are designed to hull tank with good results
  • Reinforced Bulkheads provide an immense boost to ship hit points
  • Structure tanking generally has the highest EHP in the game on most sub capital ships

Disadvantages

  • You have no way to increase your resistances
  • Structure repair modules are highly inefficient
  • Trying to find a Logistics pilot who has skilled into Structure tanking might be hard
  • No ships have a bonus to Structure repair unlike Armor and Shield repair
  • The only Empire faction that can really Structure tank is the Gallente
  • Same disadvantages as Armor, you sacrifice damage for tank

Structure Tanking Modules

For a list of modules and their purposes check out Ship Modules
For a list of rigs and their purposes check out Rigs
For a list of implants and their purposes check out Implants


Structure Tanking Strategies

Structure tanking emphasizes the use of the low slot modules described in the previous section to increase Structure hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to Structure tanking, it is wise to understand that Structure has an inherent weakness to being able to be repaired.

  • Active Tanking
  • Buffer Tanking

Active Tanking

  • Active tanking is most commonly used for solo activities such as mission/complex running, ratting, and solo PvP. Active Tanking differs from Buffer Tanking in that it uses Structure Repair modules to actively repair damage done to the ship. You should be careful to include buffer to keep your repair modules from being overwhelmed by incoming damage.
  • This type of fitting takes a lot of capacitor to sustain your cap-hungry Structure Repair modules so it should ideally include modules such as Cap Rechargers and/or Capacitor Batteries to balance out and maintain capacitor stability.
  • Capacitor stability is important because it allows you to leave your Tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as Perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as having a broken tank.
  • For PvP purposes a Cap Booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your Capacitor Booster, you quickly run out of capacitor, your tank will fail and you will die horribly.
  • Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the Capacitor Booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.

Buffer Tanking

  • Typically used for PvP, the buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent, which complement the Reinforced Bulkhead modules that add raw hit points.
  • Ideally this should free up enough fitting slots, CPU and power grid to fit bigger weapons and more combat utility modules, such as tackling equipment, to maximize your damage output. The primary drawback to Buffer Tanking is that you have no way to repair yourself, so when you run out of hit points you are toast.
training/game_mechanics/structure_tanking.1487112329.txt.gz · Last modified: 2017/02/14 22:45 by conscript