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Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed (unlike regular modules). Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Skill.png Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever, despite the “skill requirements” of the rig.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

  • Small, for Frigates and Destroyers
  • Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
  • Large, for Battleships
  • Capital, for Capital Ships

Unlike for modules, it's not possible to fit a “wrong-sized” rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.


The downsides of armor rigs can be mitigated by training Armor Rigging.

Anti-EM Armor PumpIncrease armor resistance to EM damageDecreases ship's maximum velocity
Anti-Explosive Armor PumpIncrease armor resistance to Explosive damage
Anti-Kinetic Armor PumpIncrease armor resistance to Kinetic damage
Anti-Thermal Armor PumpIncrease armor resistance to Thermal Damage
Auxillary Nano PumpIncrease amount a local armor repair module repairs per cycleIncreases armor repairer powergrid requirements
Nanobot AcceleratorDecrease local armor repair module cycle time
Remote Repair AugmentorReduces capacitor used by remote armor repair modulesDecreases ship's maximum velocity
Transverse BulkheadIncreases hull hit points by a percentageDecreases ship's cargo capacity
Trimark Armor PumpIncreases armor hit points by a percentageDecreases ship's maximum velocity


The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.

Auxilliary ThrusterIncrease maximum velocityDecreases armor hit points
Cargohold OptimizationIncreases cargo capacity
Dynamic Fuel ValveDecreases the capacitor used by afterburners and microwarpdrives
Engine Thermal ShieldingIncreases cycle duration of afterburners and microwarpdrives
Higgs AnchorIncrease mass and agility while greatly reducing maximum velocityReduces warp velocity
Hyperspatial Velocity OptimizerIncreases maximum warp velocityIncreases signature radius
Low Friction Nozzle JointsIncreases agilityDecreases armor hit points
Polycarbon Engine HousingIncreases maximum velocity and agility
Warp Core OptimizerReduces the capacitor needs for warpingIncreases signature radius


The downside of drone rigs can be mitigated by training Drone Rigging.

Drone Control Range AugmentorIncreases the drone control rangeDecreases ship's CPU
Drone Durability EnhancerIncreases drones' hit points (armor, shield, and hull)
Drone Mining AugmentorIncreases the yield of mining drone and decreases cycle time for ice harvesting drones
Drone Repair AugmentorIncreases the amount repaired by repair drones
Drone Scope ChipIncreases the optimal range of drones weapons
Drone Speed AugmentorIncreases the speed of donres
Sentry Damage AugmentorIncreases the damage of sentry drones:::
Stasis Drone AugmentorIncreases the amount by which stasis webifier drones reduce their target's velocity:::

Electronic Superiority

The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.

Inverted Signal Field GeneratorIncreases the strength of remote sensor dampener modulesDecreases shield hit points
Particle Dispersion AugmentorIncreases the strength of ECM modules
Particle Dispersion ProjectorIncreases the range of EWAR modules
Signal Disruption AmplifierDecreases the capacitor need for ECM (including Burst ECM) modulesNo downside
Targeting Systems StabilizerDecreases the targeting delay after uncloakingDecreases shield hit points
Tracking Diagnostic SubroutinesIncreases the strength of tracking disruptor modules


Ancillary Current RouterIncreases ship's powergridNo downside
Capacitor Control CircuitIncreases ship's capacitor recharge rate
Command ProcessorIncrease the number of Command Burst modules that can be equipped to a command-capable ship
Egress Port MaximizerDecreases the capacitor use of capacitor transfer and neutraliser modules
Liquid Cooled ElectronicsReduces the CPU needs of modules that require the Electronics Upgrades skill
Powergrid Subroutine MaximizerDecreases the CPU need for all power upgrade modules
Processor Overclocking UnitIncreases ship's CPU-5% shield recharge rate
Semiconductor Memory CellIncreases ship's total capacitorNo downside

Missile Launcher

The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.

Bay Loading AcceleratorIncreases the rate of fire of launchersIncreases CPU cost of missile launchers
Hydraulic Bay ThrustersIncreases missile velocity
Rocket Fuel Cache PartitionIncreases missile flight time
Warhead Calefaction CatalystIncreases missile damage
Warhead Flare CatalystIncreases missile explosion velocity
Warhead Rigor CatalystDecreases missile explosion radius

Resource Processing

Ice Harvester AcceleratorReduces the cycle time of ice harvester modulesNo downside
Mercoxit Mining Crystal OptimizationIncrease the mining yield of modules using Mercoxit mining crystals
Salvage TackleIncreases the chance to salvage successfullyDecreases maxmimum velocity


Emissions Scope SharpenerIncreases virus coherence of relic analyzer modulesNo downside
Gravity Capacitor UpgradeIncreases scan strength of scan probes
Memetic Algorithm BankIncreases virus coherence of data analyzer modules
Signal Focusing KitIncreases speed of cargo, ship, and survey scannersDecreases shield hit points


The downsides of shield rigs can be mitigated by training Shield Rigging.

EM Shield ReinforcerIncrease shield resistance to EM damageIncreases ship's signature radius
Explosive Shield ReinforcerIncrease shield resistance to explosive damage
Kinetic Shield ReinforcerIncrease shield resistance to kinetic damage
Thermal Shield ReinforcerIncrease shield resistance to thermal damage
Core Defense Capacitor SafeguardDecreases the capacitor used by modules that require the Shield Operation skill
Core Defense Charger EconomizerDecreases powergrid use of shield upgrade modules
Core Defense Field ExtenderIncreases shield capacity
Core Defense Field PurgerIncreases shield recharge rate
Core Defense Operation SolidifierDecreases the cycle time of shield boosters


The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging

Ionic Field ProjectorIncreases your maximum targeting rangeDecreases shield hit points
Targeting System SubcontrollerIncreases your targeting speed

Turret Weapons

Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.

Algid Administrations UnitDecreases turret CPU needsIncreases turret powergrid needs
Ambit ExtensionIncreases turret accuracy falloff
Burst AeratorIncreases turret rate of fire
Collision AcceleratorIncreases turret damage
Discharge ElutriationDecreases turret capacitor use
Locus CoordinationIncreases turret optimal range
Metastasis AdjusterIncreases turret tracking speed
eve/ship_modifications/rigs.txt · Last modified: 2020/07/08 14:31 (external edit)