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training:game_mechanics:structure_tanking [2017/02/14 22:45]
conscript created
training:game_mechanics:structure_tanking [2017/04/29 01:05] (current)
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:structure_tanking to training:game_mechanics:structure_tanking
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 Structure tanking emphasizes the use of the low slot modules described in the previous section to increase Structure hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to Structure tanking, it is wise to understand that Structure ​ has an inherent weakness to being able to be repaired. Structure tanking emphasizes the use of the low slot modules described in the previous section to increase Structure hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to Structure tanking, it is wise to understand that Structure ​ has an inherent weakness to being able to be repaired.
  
-  *Active Tanking 
   *Buffer Tanking   *Buffer Tanking
  
-====Active Tanking==== 
-  * Active tanking is most commonly used for solo activities such as mission/​complex running, ratting, and solo PvP. Active Tanking differs from Buffer Tanking in that it uses Structure Repair modules to actively repair damage done to the ship. You should be careful to include buffer to keep your repair modules from being overwhelmed by incoming damage. 
-  * This type of fitting takes a lot of capacitor to sustain your cap-hungry Structure Repair modules so it should ideally include modules such as Cap Rechargers and/or Capacitor Batteries to balance out and maintain capacitor stability. 
-  * Capacitor stability is important because it allows you to leave your Tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as Perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as having a broken tank. 
-  * For PvP purposes a Cap Booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your Capacitor Booster, you quickly run out of capacitor, your tank will fail and you will die horribly. 
-  * Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the Capacitor Booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed. 
  
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training/game_mechanics/structure_tanking.1487112329.txt.gz · Last modified: 2017/02/14 22:45 by conscript