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training:game_mechanics:calibration

Calibration


Overview

Rigs don't have Power Grid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.They also are destroyed when you repackage the ship (often required for our haulers).

training/game_mechanics/calibration.txt · Last modified: 2017/04/29 01:05 by NTchrist