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Base Haver's Citadels & IHUB Upgrades

This article is a work in progress and should not be considered factual until it is completed and this notice is removed

If you intend to plant a citadel of any size or apply an upgrade to one of TEST's ihubs this article can help guide you through the process whether you purchase the structure from me or not.

The individuals responsible for regulating the construction and defense of TEST citadels do not have the time or patience to explain the rules and game mechanics to every linemember with a billion isk to blow on an astrahus. Our logistics team works hard enough without having to fumble over poorly coordinated IHUB upgrades. When you open a dialogue with one of these departments you should already be familiar with the process and be fully prepared for your end of the transaction.

Although I can't emphasize enough how important it is to do your research in advance, you shouldn't let the prospect of getting hazed by a bureaucrat discourage you from contributing to the industrial and strategic infrastructure in our home. This alliance welcomes the enterprise of members like yourself but stupid little mistakes are the cancer that is killing TEST.

#1 The Rules

Our infrastructure is not a free-for-all, there are restrictions on certain structures and guidelines for their use.

Citadels

  • All citadels must be approved by leadership before being anchored. To get permission speak to an official in the jabber room ([email protected]) informing them exactly where you wish to place it and what you want to do with it
  • You cannot discriminately restrict access to your citadel or disproportionately tax any member of TEST or its allies
  • Citadels can be planeted without permission in systems more than 10 jumps away from the sovereign space of TEST and its allies
  • Owning a citadel in one of our systems does not entitle you or your corp any special rights or privileges in the system
  • The alliance will make a sincere effort to defend your citadel but you are not entitled to any sort of compensation if it is destroyed
  • (Rules regarding station gunning)
  • (Rules regarding station management roles)

Mediums (Astrahus)

  • These citadels are fairly insubstantial so the rules governing them are less strict. Valid placements for mediums include tactical positions near stargates, refining companions for manufacturing outposts aimed at the undock and safe houses in station-less systems.
  • The Dreddit logistics team will never assume responsibility for anchoring or fueling your Citadel. Members of Dreddit looking to anchor a citadel will need to use a personal alt corp (PAC)
  • (Rules regarding the vulnerability window for mediums)

Larges (Fortizar)

  • Large Citadels should not be considered a potential source of income for your corporation. Any profit made from broker's fees beyond covering the cost of the structure itself may be nationalized by the alliance at any point
  • Citadels built in TVN-FM or any TEST staging system cannot be used to bypass the designated staging station's broker's fees
  • Personal alt corporations are not permitted to build large citadels in TEST space. Members of Dreddit who want a large built in a specific location can still consult with leadership, if they agree that the plan has strategic merit they may anchor the citadel on your behalf but you will need to cover the cost of the structure. Building large citadels in every system where they might be useful is not a priority to the alliance
  • (Rules regarding the vulnerability window for larges)

XLarges (Keepstar)

  • These citadels present a significant potential threat and logistical hassle. If you have the finances and the means to build one then you can attempt to convince leadership that your idea isn't crazy but you should prepared to be disappointed
  • Your XL citadel will become an alliance asset and you will never earn a fraction of its cost back. Consider this undertaking an exercise in altruism
  • (Rules regarding the vulnerability window for XLs)


IHUB Upgrades

  • Logistics are in charge of installing IHUB upgrades but they are not required to manufacture, move or pay for the IHUB upgrades you want
  • You are responsible for seeing that the target system meets the conditions for having the upgrade installed
  • No quantum flux generators are allowed anywhere
  • Entrapment arrays and survey networks are only permitted in these systems
  • The strategic upgrades (advanced logistics network, cynosural navigation and cynosural suppression) are handled by the alliance and will not be installed on your behalf

References:

  • (a thread or official wiki page that states the rules for citadels)
  • (a thread of official wiki page on the rules for IHUBS)


#2 The Structures

Citadel Characteristics
Astrahus (Medium)
* Accommodates subcapitals, freighters, jump freighters and rorquals
* Supports cloning and refining services
* Lightly regulated
* 4 highslots, 4 midslots, 3 lowslots
* 1,100,000,000 - 1,300,000,000 isk unfitted
* +900,000,000 - 1,250,000 isk for a combat fit
Fortizar (Large)
* Accommodates all subcapitals and capitals
* Supports cloning, refining and market services
* Heavily regulated
* 6 highslots, 5 midslots, 4 lowslots
* 16,000,000,000 - 25,000,000,000 isk unfitted
* +2,800,000,000 - 3,300,000,000 for a combat fit
Keepstar (XLarge)
* Accommodates all ships including supercapitals
* Supports cloning, refining and market services
* Oppressively regulated
* 8 highslots, 6 midslots, 5 lowslots
* 290,000,000,000 - 350,000,000,000 isk unfitted
* Baller AF
services/basehaverstructures.1464141158.txt.gz · Last modified: 2016/05/25 01:52 by Hikury