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Vale Inc. Citadels & IHUB Upgrades

If you intend to plant a citadel of any size or apply an upgrade to one of TEST's ihubs this article can help guide you through the process whether you purchase the structure from us or not.

The individuals responsible for regulating the construction and defense of TEST citadels do not have the time or patience to explain the rules and game mechanics to every linemember with a billion isk to blow on an astrahus. Our logistics team works hard enough without having to fumble over poorly coordinated IHUB upgrades. When you open a dialogue with one of these departments you should already be familiar with the process and be fully prepared for your end of the transaction.

Although I can't emphasize enough how important it is to do your research in advance, you shouldn't let the prospect of getting hazed by a bureaucrat discourage you from contributing to the industrial and strategic infrastructure in our home. This alliance welcomes the enterprise of members like yourself but stupid little mistakes are the cancer that is killing TEST.

#1 The Rules

Our infrastructure is not a free-for-all, there are restrictions on certain structures and guidelines for their use.

Citadels

  • Citadel construction is coordinated between corporation CEOs and TEST command. If you are one of these people then you already know the proper procedure. If you are not one of these people then you will be approaching either your corp CEO or–if you are in B0RT–an alliance official, probably Dran Arcana
  • Dreddit does not anchor and maintain citadels for the sake of individuals within the corporation. The alliance will anchor donated citadels & fittings if TEST command (Dran Arcana) agrees that the citadel will serve a meaningful purpose. For instance: a medium citadel with 0 services anchored for the sake of creating a safe haven in a stationless system will probably get approved
  • Personal alt corporations (PACs) are not permitted to drop citadels in TEST space. Owners of a PAC should follow the same procedure as any Dreddit linemember
  • Citadel broker's fees are not a viable source of income. Do not plan on earning a profit from the structure itself
  • Corporations cannot discriminately restrict access to your citadel or disproportionately tax any member of TEST or its allies
  • Owning a citadel in one of our systems does not entitle you or your corp any special rights or privileges in the system
  • Individuals who donate a citadel to the alliance are usually granted gunnery roles for it

Mediums (Astrahus)

  • These citadels are fairly insubstantial so the rules governing them are less strict. Valid placements for mediums include tactical positions near stargates, refining companions for manufacturing outposts aimed at the undock and safe houses in station-less systems.

Larges (Fortizar)

  • Large Citadels should not be considered a potential source of income for your corporation. Any profit made from broker's fees beyond covering the cost of the structure itself may be nationalized by the alliance at any point

XLarges (Keepstar)

  • These citadels present a significant potential threat and logistical hassle. If you have the finances and the means to build one then you can attempt to convince leadership that your idea isn't crazy
  • Your XL citadel will become an alliance asset and you will never earn a fraction of its cost back. Consider this undertaking an exercise in altruism


IHUB Upgrades

  • Logistics are in charge of installing IHUB upgrades but they are not required to manufacture, move or pay for the IHUB upgrades you want
  • You are responsible for seeing that the target system meets the conditions for having the upgrade installed
  • No quantum flux generators are allowed anywhere
  • The strategic upgrades (advanced logistics network, cynosural navigation and cynosural suppression) are handled by the alliance and will not be installed on your behalf


#2 The Structures

Citadels

Citadel Characteristics
Astrahus (Medium)
* Houses subcapitals, freighters, jump freighters and rorquals
* Supports cloning and refining services
* Lightly regulated
* 4 highslots, 4 midslots, 3 lowslots
* 1,100,000,000 - 1,400,000,000 isk unfitted
* +900,000,000 - 1,250,000 isk for a combat fit
Fortizar (Large)
* Houses all subcapitals and capitals
* Supports cloning, refining and market services
* Heavily regulated
* 6 highslots, 5 midslots, 4 lowslots
* 12,000,000,000 - 16,000,000,000 isk unfitted
* +2,800,000,000 - 3,300,000,000 for a combat fit
Keepstar (XLarge)
* Houses all ships including supercapitals
* Supports cloning, refining and market services
* Oppressively regulated
* 8 highslots, 6 midslots, 5 lowslots
* 290,000,000,000 - 330,000,000,000 isk unfitted
* Baller AF
Service Module Characteristics
Cloning Center * 300,000,000 - 340,000,000 isk
* Consumes 720 fuel blocks when onlined and another 10 blocks per hour as long as the service is active
* Can hold an unlimited # of clones per character
* Swapping between 2 clones inside a citadel does not inflict the JC cooldown
Market Hub * 1,250,000,000 - 1,500,000,000 isk
* Consumes 2880 fuel blocks when onlined and another 40 blocks per hour as long as the service is active
* Can only be fit to a L or XL citadel
* Broker's fees are configured by the owner
Reprocessing Facility * 33,000,000 - 45,000,000 isk
* Consumes 360 fuel blocks when onlined and another 5 blocks per hour as long as the service is active
* Requires expensive rigs for decent refine %s. 58.24% @ T1 and 60.48% @ T2

IHUB upgrades

Each type of IHUB upgrade have 5 “levels.” Each level is a unique structure that must be installed on the IHUB in sequence to access increasingly potent benefits in the system. In every case it is considered wise to install all 5 levels as the majority of an upgrade's benefits are unlocked by the final, most expensive upgrade. Prices are listed for full sets of 5 levels but individual levels can be purchased as well by request.

Pirate Detection Array * 1,500,000,000 isk+ for a full set
* Drastically increases the # of cosmic anomalies in the system
* The system's military index must be ≥ the level of the upgrade for installation
Entrapment Array * 2,400,000,000 isk+ for a full set
* Theoretically attracts DED complex spawns to the upgraded system over other systems in the region
* Has not been proven to have any real effect
* The system's military index must be ≥ the level of the upgrade for installation
Ore Prospecting Array * 1,050,000,000 isk+ for a full set
* Drastically increases the # of gravimetric (mining) sites in the system
* The system's industry index must be ≥ the level of the upgrade for installation
Survey Networks * 1,300,000,000 isk+ for a full set
* Increases the # of relic and date sites in the system
The system's industry index must be ≥ the level of the upgrade for installation
Quantum Flux Generator Not permitted in TEST space

#3 Anchoring/Installation

Your purchased structures are most likely going to be installed by somebody else. Try to make their lives easy. You should study CCPs very informative guide for anchoring citadels before moving ahead.

Citadels

Once you have been given permission to deploy the structure the process is simple:

  1. Have the citadel and its modules moved to a station close to the target system
  2. Contact an individual in your corp with the Config Starbase Equipment role who can fly a large enough ship to deploy the structure. Medium Citadels fit in any industrial, Larges fit in rorquals and jump freighters, XLarges only fit in a freighter
  3. Tell the person deploying the citadel exactly where you were permitted to place it and what celestial object you want the undock to point at. He may need to be reminded what the appointed vulnerability window for the structure is (it is usually between 0:00 and 4:00 eve time.)
  4. Since a citadel is vulnerable for 15 minutes at the end of its 24 hour anchoring cycle you should have it deployed at exactly 1:00 EVE time or another time as appointed by high command
  5. If your corp or high command did not find it necessary to arrange a fleet to defend your citadel ahead of time you will need to observe your citadel at the end of its 24 anchoring cycle to ensure a hostile fleet doesn't come to destroy it during the 15 minute vulnerability window. Watch the intel channel (Lift_The_Vale) and if a fleet capable of posing a threat to your citadel enters our territory immediately inform somebody important on jabber.
  6. Paying for a citadel doesn't necessarily entitle you to the roles for managing it. You may need to find someone in your corp with roles to configure your citadel and fit it the way you want after the 15 minute vulnerability window expires
  7. You're all set at this point. If your citadel has any services running you will need to ensure that it is adequately fueled. If your citadel gets reinforced and nobody notices bring it up in the diplo-office jabber room and keep an eye on it when it comes out

IHUB Upgrades

IHUB upgrades are installed by the alliance logistics division in B0RT. Your job is to ensure that the target system is adequately prepared for the upgrades you ask to have installed.

  1. The target system's military or industry index needs to be upgraded to the same level as the upgrade you are installing. For example, in order to install Pirate Detection Array 4 the system needs a military index of at least 4 (like the example shown to the right.) It is acceptable to request logistics install the upgrades in stages, adding new upgrades as you grind up the index
  2. Have the upgrades moved to a station close to the target system. Level 1 and 2 upgrades can be moved in a blockade runner. The other levels should be transported in a deep space transport, a rorqual or a jump freighter
  3. When the system is ready and the upgrades are nearby contact TEST logistics to have them install the upgrade. If they do not install the upgrade on the day you request it (they should) make sure the index doesn't decay below the threshold
  4. Once the upgrade is installed no further action is required, it will remain until the IHUB is destroyed. The alliance will always make an effort to save a reinforced IHUB but if it is destroyed you will not be compensated for any upgrades you paid to have installed

#4 The Store

Vale Incorporated can beat any price in EVE and will mercilessly undercut any competition. We are paired with the PI service of the same name which provides a reliable source of materials for construction and keeps profits in the hands of TEST membership.

To place an order with us simply contact Base Haver on jabber ([email protected]) and tell him what you want. Build times vary depending on shortages and demand or we may already have your item in stock!

Vale Inc. can deliver your structure to the outpost in any of these systems:

Delivery fees:

  • 30,000,000 isk for orders up to 140,000m3 in size
  • 40,000,000 isk for orders up to 330,000m3 in size
  • Larger orders will be given a quote

Down Payments

We do not require you to make a down payment for anything smaller than a large citadel (fortizar) unless you ask for something bizarre like 10 of each Entrapment Array upgrade. The down payment for a large citadel is 50%. Keepstars are financed gradually throughout their construction.

Structure Current Estimated Price (isk) Build Time
M Citadel (Astrahus) 1,250,000,000 2 days
L Citadel (Fortizar) 14,000,000,000 12 days
XL Citadel (Keepstar) 300,000,000,000 110 days
Pirate Detection Array set 1,525,000,000 2 days
Entrapment Array set 2,450,000,000 2 days
Ore Prospecting Array set 1,100,000,000 2 days
Survey Networks set 1,325,000,000 2 days
Module Current Estimated Price (isk) Build Time
Cloning Center I 300,000,000 2 days
Market Hub I 1,350,000,000 2 days
Reprocessing Array I 33,000,000 2 days
Structure Anticapital Launcher I 46,000,000 2 days
Structure Antisubcapital Launcher I 46,000,000 2 days
Ballistic Control System I 9,000,000 2 days
Missile Guidance Enhancer I 9,000,000 2 days
Arcing Vorton Projector I 1,600,000,000 2 days
Guided Bomb Launcher I 140,000,000 2 days
Variable Spectrum ECM I 29,000,000 2 days
Remote Sensor Dampener I 29,000,000 2 days
Stasis Webifier I 29,000,000 2 days
Target Painter I 29,000,000 2 days
Weapon Disruptor I 29,000,000 2 days
Warp Scrambler I 29,000,000 2 days
Co-Processor Array I 9,000,000 2 days
Signal Amplifier I 9,000,000 2 days
Heavy Energy Neutralizer I 78,000,000 2 days
XL Energy Neutralizer I 78,000,000 2 days
Point Defense Battery I 150,000,000 2 days
Reactor Control Unit I 9,000,000 2 days

Citadel modules can usually be found for sale on the TVN-FM market.

services/basehaverstructures.txt · Last modified: 2017/04/29 01:05 by NTchrist