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eve:ships:frigates:wolf [2016/02/20 05:36]
cubefury created
eve:ships:frigates:wolf [2020/07/14 15:10] (current)
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-======Wolf====== +====== Wolf ====== 
-=====Overview===== +<WRAP round column alert 60%>​Looking for **[[military:​doctrines:​start|DOCTRINE FITS]]**?</​WRAP>​ 
- +---- 
-While the Jag remains very close to the Rifter in most respects, the Wolf is a very different beast entirely. A 5/2/4 slot layout with 4 turrets and a double damage bonus, the Wolf can put out horrific DPS for a frigate. A hefty bonus to falloff further increases it's '​real'​ DPS, as well as giving the Wolf the capability to hit out to far greater ranges than either of its cousins. +{{https://​image.eveonline.com/​Render/​11371_256.png?​nolink}} 
- +===== Description ​=====
-With those bonuses you'd expect the Wolf to be the perfect autocannon boat, and in many ways it is. However, its 2 mid slots prove to be a significant thorn in its side. Firstly, the the Wolf has little choice but to armour tank unless it's willing to field no tackle. While it can still field a considerable tank, this leaves it with a huge hole on its explosive and kinetic resists, and this is your best weapon against it. Under no circumstances engage a Wolf with EM damage unless you have no other option - with 90% base EM resist, you're looking at an incredibly tough fight. +
 Named after a mythical beast renowned for its voraciousness,​ the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless,​ the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Named after a mythical beast renowned for its voraciousness,​ the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless,​ the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.
  
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 Boundless Creation'​s ships are based on the Brutor tribe'​s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. Boundless Creation'​s ships are based on the Brutor tribe'​s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
 +====Helpful Information====
 +While the Jag remains very close to the Rifter in most respects, the Wolf is a very different beast entirely. A 5/2/4 slot layout with 4 turrets and a double damage bonus, the Wolf can put out horrific DPS for a frigate. A hefty bonus to falloff further increases its '​real'​ DPS, as well as giving the Wolf the capability to hit out to far greater ranges than either of its cousins.
  
----- +With those bonuses you'd expect the Wolf to be the perfect autocannon boat, and in many ways it is. However, its 2 mid slots prove to be a significant thorn in its side. Firstly, the Wolf has little choice but to armor tank unless it's willing to field no tackle. While it can still field a considerable tank, this leaves it with a huge hole on its explosive and kinetic resists, and this is your best weapon against it. Under no circumstances engage a Wolf with EM damage unless you have no other option ​with 90% base EM resist, you're looking at an incredibly tough fight.
-====Requirements==== +
-  * Minmatar Frigate V +
-    * Spaceship Command I +
-  * Assault Frigates I +
-    * Spaceship Command III +
-    * Power Grid Management V +
-    * Mechanics V+
  
 +The Wolf isn't able to fit a web, and so lacks the range control of the Jag and Rifter. This difficulty is exacerbated by a lower speed than the Jag, especially after fitting an armor plate. While this is by no means a fatal flaw, it does allow you to take advantage of the Wolf's other weakness - like the Jag, it lacks a tracking bonus. Getting in close with a tracking bonus ship like the Rifter or a combat interceptor can leave this ship helpless as you tear away at its resist hole. However, many Wolf pilots will guard against this by fitting small caliber guns and tracking enhancers (which serve the dual purpose of extending the Wolf's already impressive falloff range). Watch your damage notifications or use look-at, and if you see your opponent is fielding 200mm autos go in close for the kill.
 +
 +Trying to hold the Wolf at range in a comparable ship is generally a poor idea unless you're equipped with a tracking disruptor or a significant range advantage. While it may be unable to close distance on you, even an unmodified Wolf can lay down significant damage out past maximum web range with barrage. With a dual tracking enhancer fit, you could be looking at a falloff range of over 20km!
 ---- ----
-====Traits====+===== Overview ​===== 
 Role bonuses: Role bonuses:
   * 50% reduction in Microwarpdrive signature radius penalty   * 50% reduction in Microwarpdrive signature radius penalty
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 ---- ----
-====Helpful Guidelines====+===== Requirements =====
  
-The Wolf isn't able to fit a web, and so lacks the range control of the Jag and Rifter. This difficulty is exacerbated by a lower speed than the Jag, especially after fitting an armour plate. While this is by no means a fatal flaw, it does allow you to take advantage of the Wolf's other weakness - like the Jag, it lacks a tracking bonus. Getting in close with a tracking bonused ship like the Rifter or a combat interceptor can leave this ship helpless as you tear away at its resist hole. However, many Wolf pilots will guard against this by fitting small calibre guns and tracking enhancers (which serve the dual purpose of extending the Wolf's already impressive falloff range). Watch your damage notifications or use look-at, and if you see your opponent is fielding 200mm autos go in close for the kill. +  * Minmatar Frigate V 
- +    * Spaceship Command I 
-Trying to hold the Wolf at range in a comparable ship is generally a poor idea unless you're equipped with a tracking disruptor or a significant range advantage. While it may be unable to close distance on you, even an unmodified Wolf can lay down significant damage out past maximum web range with barrage. With a dual tracking enhancer fit, you could be looking at a falloff range of over 20km!+  * Assault Frigates I 
 +    * Spaceship Command III 
 +    * Power Grid Management V 
 +    * Mechanics V
  
 ---- ----
-====Fitting==== +===== Non Reimbursable Fits =====
-<WRAP center important>​ +
-Fittings have been directly migrated from the old wiki and may be outdated. +
-</​WRAP>​ +
-**Auto tanky wolf** +
-<​EFT>​ +
-[Wolf, 17.75k EHP 153 DPS, PvP]+
  
-Co-Processor ​II +<​code>​ 
-Armor Kinetic Hardener ​II +[Wolf, Solo AC Brawler] 
-Armor Explosive Hardener ​II +200mm AutoCannon ​II 
-400mm Reinforced Steel Plates ​II +200mm AutoCannon ​II 
-Damage Control ​II+Small Energy Nosferatu ​II 
 +200mm AutoCannon ​II 
 +200mm AutoCannon ​II
  
-Limited 1MN Microwarpdrive I +Warp Scrambler ​II 
-Faint Epsilon ​Warp Scrambler ​I+1MN Afterburner II
  
-125mm Gatling AutoCannon ​II, Republic Fleet Phased Plasma S +Gyrostabilizer ​II 
-125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S +Coreli A-Type Explosive Coating 
-125mm Gatling AutoCannon ​II, Republic Fleet Phased Plasma S +Multispectrum Coating ​II 
-125mm Gatling AutoCannon ​II, Republic Fleet Phased Plasma S +Assault Damage Control ​II 
-[empty high slot]+Small Ancillary Armor Repairer
  
-Small Trimark Armor Pump I +Small Auxiliary Nano Pump I 
-Small Trimark Armor Pump I +Small Auxiliary Nano Pump I
-</​EFT>​+
  
-**Arty Wolf Best Wolf** 
-<EFT> 
-[Wolf, wolfy] 
  
 +
 +Republic Fleet EMP S x1000
 +Republic Fleet Fusion S x1000
 +Republic Fleet Phased Plasma S x1000
 +Nanite Repair Paste x50
 +</​code>​
 +
 +<​code>​
 +[Wolf, Solo Arty Kiter]
 +280mm Howitzer Artillery II
 +280mm Howitzer Artillery II
 +280mm Howitzer Artillery II
 +280mm Howitzer Artillery II
 +
 +Warp Disruptor II
 +5MN Quad LiF Restrained Microwarpdrive
 +
 +Small Ancillary Armor Repairer
 +Overdrive Injector System II
 +Multispectrum Coating II
 Gyrostabilizer II Gyrostabilizer II
-Micro Auxiliary Power Core I 
-Nanofiber Internal Structure II 
-Tracking Enhancer II 
 Tracking Enhancer II Tracking Enhancer II
  
-Limited 1MN Microwarpdrive I +Small Projectile Ambit Extension II 
-Faint Warp Disruptor ​I+Small Ancillary Current Router ​I 
  
-280mm Howitzer Artillery II, Republic Fleet EMP S 
-280mm Howitzer Artillery II, Republic Fleet EMP S 
-280mm Howitzer Artillery II, Republic Fleet EMP S 
-280mm Howitzer Artillery II, Republic Fleet EMP S 
-[empty high slot] 
  
-Small Processor Overclocking Unit I +Republic Fleet Fusion S x300 
-Small Projectile Collision Accelerator I +Republic Fleet EMP S x300 
-</EFT>+Republic Fleet Phased Plasma S x300 
 +Republic Fleet Titanium Sabot S x300 
 +Republic Fleet Depleted Uranium S x300 
 +Nanite Repair Paste x100 
 +</code>
eve/ships/frigates/wolf.1455946569.txt.gz · Last modified: 2016/02/20 05:36 by cubefury