Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
While the Jag remains very close to the Rifter in most respects, the Wolf is a very different beast entirely. A 5/2/4 slot layout with 4 turrets and a double damage bonus, the Wolf can put out horrific DPS for a frigate. A hefty bonus to falloff further increases its 'real' DPS, as well as giving the Wolf the capability to hit out to far greater ranges than either of its cousins.
With those bonuses you'd expect the Wolf to be the perfect autocannon boat, and in many ways it is. However, its 2 mid slots prove to be a significant thorn in its side. Firstly, the Wolf has little choice but to armor tank unless it's willing to field no tackle. While it can still field a considerable tank, this leaves it with a huge hole on its explosive and kinetic resists, and this is your best weapon against it. Under no circumstances engage a Wolf with EM damage unless you have no other option - with 90% base EM resist, you're looking at an incredibly tough fight.
The Wolf isn't able to fit a web, and so lacks the range control of the Jag and Rifter. This difficulty is exacerbated by a lower speed than the Jag, especially after fitting an armor plate. While this is by no means a fatal flaw, it does allow you to take advantage of the Wolf's other weakness - like the Jag, it lacks a tracking bonus. Getting in close with a tracking bonus ship like the Rifter or a combat interceptor can leave this ship helpless as you tear away at its resist hole. However, many Wolf pilots will guard against this by fitting small caliber guns and tracking enhancers (which serve the dual purpose of extending the Wolf's already impressive falloff range). Watch your damage notifications or use look-at, and if you see your opponent is fielding 200mm autos go in close for the kill.
Trying to hold the Wolf at range in a comparable ship is generally a poor idea unless you're equipped with a tracking disruptor or a significant range advantage. While it may be unable to close distance on you, even an unmodified Wolf can lay down significant damage out past maximum web range with barrage. With a dual tracking enhancer fit, you could be looking at a falloff range of over 20km!
Role bonuses:
Minmatar Frigate bonuses (per skill level):
Assault Frigates bonuses (per skill level):
[Wolf, Solo AC Brawler] 200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II 200mm AutoCannon II Warp Scrambler II 1MN Afterburner II Gyrostabilizer II Coreli A-Type Explosive Coating Multispectrum Coating II Assault Damage Control II Small Ancillary Armor Repairer Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Republic Fleet EMP S x1000 Republic Fleet Fusion S x1000 Republic Fleet Phased Plasma S x1000 Nanite Repair Paste x50
[Wolf, Solo Arty Kiter] 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II Warp Disruptor II 5MN Quad LiF Restrained Microwarpdrive Small Ancillary Armor Repairer Overdrive Injector System II Multispectrum Coating II Gyrostabilizer II Tracking Enhancer II Small Projectile Ambit Extension II Small Ancillary Current Router I Republic Fleet Fusion S x300 Republic Fleet EMP S x300 Republic Fleet Phased Plasma S x300 Republic Fleet Titanium Sabot S x300 Republic Fleet Depleted Uranium S x300 Nanite Repair Paste x100