The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
A very solid combat frigate, while the Punisher is lacking in speed and offensive capability, it makes up for it with a very hefty tank.
The Punisher's slot layout of 4/2/4 leaves it unable to fit a web, which along its base speed can make controlling range in an engagement quite difficult. However, the 4 low slots allow either a very strong tank, or a significantly improved damage output (with the former being by far the more common choice). Both pure buffer tanks and combined buffer/active tanks are popular. Whatever the fit, the Punisher's combination of tank and damage output makes it an excellent up-close brawler, and going toe to toe with one in a lighter ship is often a poor strategy. It is, however, worth noting that the Punisher does not receive a tracking bonus. This means that orbiting under the guns of a Punisher can be a viable strategy, especially if they are pulse laser fit.
Amarr Frigate bonuses (per skill level):
[Punisher, 14.1k EHP 100+ DPS] 400mm Reinforced Rolled Tungsten Plates I 200mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II 1MN Afterburner II J5b Phased Prototype Warp Scrambler I Gatling Pulse Laser II, Conflagration S Gatling Pulse Laser II, Conflagration S Gatling Pulse Laser II, Conflagration S [empty high slot] Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Note: With all V's in EFT this fit still requires a +3% power grid implant or swapping one of the rigs for a Small Ancillary Current Router I at a loss of approximately 1.5k EHP