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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Frigate bonuses (per skill level):
Interceptor’s bonuses (per skill level):
Role Bonus:
[Malediction, Nul-sec Solo PvP] Rocket Launcher II Rocket Launcher II Rocket Launcher II 5MN Y-T8 Compact Microwarpdrive Fleeting Compact Stasis Webifier Warp Scrambler II Small Ancillary Armor Repairer Federation Navy 200mm Steel Plates Ballistic Control System II 'Refuge' Adaptive Nano Plating I Small Bay Loading Accelerator II Small Hydraulic Bay Thrusters I
Nul-sec fit only (any decent low-sec FW frigate will smash you apart). You want to fight combat interceptors and perhaps some navy frigates that see you as an easy interceptor kill. Stay on the edge of scram range to mitigate incoming DPS.