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eve:ships:frigates:malediction

Malediction

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Description

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Helpful Information

The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.

The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.

The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.


Overview

Amarr Frigate bonuses (per skill level):

  • 5% bonus to Rocket Launcher rate of fire
  • 4% bonus to all armor resistances

Interceptor’s bonuses (per skill level):

  • 15% reduction in Microwarpdrive signature radius penalty
  • 5% bonus to Warp Scrambler and Warp Disruptor optimal range

Role Bonus:

  • 80% reduction in Propulsion Jamming systems activation cost
  • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor

Requirements

  • Amarr Frigate V
    • Spaceship Command I
  • Interceptors I
    • Spaceship Command III
    • Evasive Maneuvering V
      • Navigation II

Non Reimbursable Fits

[Malediction, Nul-sec Solo PvP]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

5MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Warp Scrambler II

Small Ancillary Armor Repairer
Federation Navy 200mm Steel Plates
Ballistic Control System II
'Refuge' Multispectrum Coating I

Small Bay Loading Accelerator II
Small Hydraulic Bay Thrusters I

Nul-sec fit only (any decent low-sec FW frigate will smash you apart). You want to fight combat interceptors and perhaps some navy frigates that see you as an easy interceptor kill. Stay on the edge of scram range to mitigate incoming DPS.

eve/ships/frigates/malediction.txt · Last modified: 2020/07/14 14:59 (external edit)