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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

Helpful Information

The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. The warp disruptor range bonus also affects warp scramblers.

The Keres can be flown in a few ways. One is to combine the warp disruptor range with sensor damps to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do much about it. This is a strong tactic to use when soloing or when skirmishing for a fleet.

Another way is pure tackle, packing the Keres with warp disruptors and scramblers to allow it to hold point and scram on several targets, possibly with some tank. This is a particularly effective setup to support a gate camp.

The Keres can be flown primarily as a damping platform, but it doesn't really outshine the Maulus and Celestis much in this role. Versus the Maulus it essentially only gains an extra mid slot and slightly better tank at a considerable increase in price. The Celestis is simply superior at damping, and still cheaper despite being a cruiser, though the Keres beats it in mobility.


Gallente Frigate Skill Bonuses (Per Skill Level):

  • 7.5% bonus to Remote Sensor Dampener effectiveness
  • 10% reduction in Remote Sensor Dampener activation cost

Electronic Attack Ships Skill Bonuses (Per Skill Level):

  • 15% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% reduction in Warp Scrambler and Warp Disruptor activation cost


  • Gallente Frigate V
    • Spaceship Command I
  • Electronic Attack Ships I
    • Long Range Targeting V
      • CPU Management II
    • Spaceship Command III

Non Reimbursable Fits

IAmA Narwhal's Small Gang Special

[Keres, Small Gang Special]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Warp Scrambler II
Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Medium F-S9 Regolith Shield Induction
Catalyzed Cold-Gas I Arcjet Thrusters

[empty high slot]
[empty high slot]

Small Core Defense Field Extender I
Small Core Defense Field Extender I

IAmA Narwhal's Note: If you can, fly an Arazu or even a Lachesis. But if you insist on flying a Keres, your job is to get a point on things and scram fast stuff before they burn out of a dictor bubble or burn back to the gate.

This shield buffer fit will lock on a frigate in less than 1.9 seconds and may actually have a chance to warp out if something cruiser-sized decides to shoot at it.

Frig Gang

[Keres, Frig gang tackle]

Nanofiber Internal Structure II
Beta Reactor Control: Diagnostic System I
Damage Control II

Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
Limited 1MN Microwarpdrive I
Warp Disruptor II
Multispectrum Shield Hardener II

[empty high slot]
[empty high slot]

Small EM Shield Reinforcer I
Small Targeting System Subcontroller I

Hornet EC-300 x1
Hornet EC-300 x1

Stay at range 30+ and tank the drones and the small dps you will get with your ASB´s. Bring Cap boosters. ^^

eve/ships/frigates/keres.txt · Last modified: 2020/06/04 22:13 (external edit)