The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.
Developer: Thukker Mix
Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is. Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds.
The Jaguar is a shield tanking tackler with pretty mediocre damage output while the Wolf is a high damage armor tanker with limited tackling ability. The Jag is a lot slower than an interceptor, but it has great shield capacity and resists for much higher suitability than an inty, especially if flown smart.
Minmatar Frigate Skill Bonuses (Per Skill Level):
Assault Frigates Skill Bonuses (Per Skill Level):
Role Bonus:
[Jaguar, Double MSE Tackler] 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II [Empty High slot] Medium Shield Extender II Medium Shield Extender II Limited 1MN Microwarpdrive I Warp Disruptor II Micro Auxiliary Power Core I Power Diagnostic System II Damage Control II Nanofiber Internal Structure II Small Kinetic Shield Reinforcer I Small Core Defense Field Extender I
An extremely tight fit with Shield Upgrades IV and AWU IV, leaving 0.2 MW grid spare. The named MWD and PDS are required to fit without CPU implants. Has almost 15000 EHP and solid resists, so is well suited to receive shield reps.
[Jaguar, Fast Tackler with Web] 150mm Light AutoCannon II 150mm Light AutoCannon II 150mm Light AutoCannon II 'Arbalest' Rocket Launcher I Stasis Webifier II Medium Shield Extender II Limited 1MN Microwarpdrive I Warp Disruptor II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II Small Kinetic Shield Reinforcer I Small Explosive Shield Reinforcer I
Considerably faster than the above fit, has a web and is easier to fit, but sacrifices a third of its EHP. Better for small gang work or gate camping, while the above fit is better for tackling in fleets.
[Jaguar, dual ASB] Gyrostabilizer II Damage Control II Quantum Co-Processor I Nanofiber Internal Structure II Medium Ancillary Shield Booster Medium Ancillary Shield Booster Limited 1MN Microwarpdrive I Fleeting Progressive Warp Scrambler I 150mm Light AutoCannon II 150mm Light AutoCannon II 150mm Light AutoCannon II [Empty High slot] Small Core Defense Field Extender I Small Core Defense Field Extender I
A fast-ish dual MASB fit intended for use as slightly sturdy tackle, or solo with the ability to tank most frigates and ass frigs while kiting damage from bigger stuff for as long as your cap boosters last. Tanks 127.1dps with one masb running (bear in mind it can't run continuously for 60 seconds) and deals 154 dps with RF EMP. the cargohold is 130m^3 and they each hold 10 which gives you a maximum of 85 charges at a rate of 10 a minute, but realistically you'll probably have stuff so won't be able to tank for more than 5 or 6 minutes.
[Jaguar, Double ASB "Dps" ] Nanofiber Internal Structure II Overdrive Injector System II Damage Control II Fourier Transform Tracking Program Medium Ancillary Shield Booster Medium Ancillary Shield Booster Initiated Harmonic Warp Scrambler I Upgraded 1MN Microwarpdrive I 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II [empty high slot] Small Explosive Shield Reinforcer I Small Kinetic Shield Reinforcer I
Bring a variety of Ammo mean´s all sorts of damage types you think you need. 400 each is enough. And of course cap boosters for the ASB´s. Try to get in short tackle range and pray that your enemy has no neutralizer fitted.